Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.

Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
of using a full UINT32. Lua only has one number type, so signedness
gets in the way of using angle_t directly. This handling of angles
matches up with how ZDoom ACS scripting and the like does it.

I also changed all the integer casts and pushes of fixed_t to
their own macro in preperation for possible future seperation.
This commit is contained in:
JTE 2015-05-20 23:54:04 -04:00
parent 9d36cf37bd
commit ef0e61fc33
11 changed files with 256 additions and 252 deletions

View File

@ -10,6 +10,7 @@
#include <limits.h>
#include <stddef.h>
#include <stdint.h>
/*
@ -140,7 +141,7 @@
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER ptrdiff_t
#define LUA_INTEGER int32_t
/*
@ -502,13 +503,13 @@
*/
//#define LUA_NUMBER_DOUBLE
#define LUA_NUMBER ptrdiff_t
#define LUA_NUMBER int32_t
/*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
#define LUAI_UACNUMBER ptrdiff_t
#define LUAI_UACNUMBER int32_t
/*
@ -519,14 +520,14 @@
@@ lua_str2number converts a string to a number.
*/
#ifdef LUA_WIN
#define LUA_NUMBER_SCAN "%Ii"
#define LUA_NUMBER_FMT "%Ii"
#define LUA_NUMBER_SCAN "%d"
#define LUA_NUMBER_FMT "%d"
#else
#define LUA_NUMBER_SCAN "%ti"
#define LUA_NUMBER_FMT "%ti"
#define LUA_NUMBER_SCAN "%d"
#define LUA_NUMBER_FMT "%d"
#endif
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
#define LUAI_MAXNUMBER2STR 12 /* 10 digits, sign, and \0 */
#define lua_str2number(s,p) strtol((s), (p), 10)

View File

@ -7753,36 +7753,36 @@ struct {
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
// Angles
{"ANG1",ANG1},
{"ANG2",ANG2},
{"ANG10",ANG10},
{"ANG15",ANG15},
{"ANG20",ANG20},
{"ANG30",ANG30},
{"ANG60",ANG60},
{"ANG64h",ANG64h},
{"ANG105",ANG105},
{"ANG210",ANG210},
{"ANG255",ANG255},
{"ANG340",ANG340},
{"ANG350",ANG350},
{"ANGLE_11hh",ANGLE_11hh},
{"ANGLE_22h",ANGLE_22h},
{"ANGLE_45",ANGLE_45},
{"ANGLE_67h",ANGLE_67h},
{"ANGLE_90",ANGLE_90},
{"ANGLE_112h",ANGLE_112h},
{"ANGLE_135",ANGLE_135},
{"ANGLE_157h",ANGLE_157h},
{"ANGLE_180",ANGLE_180},
{"ANGLE_202h",ANGLE_202h},
{"ANGLE_225",ANGLE_225},
{"ANGLE_247h",ANGLE_247h},
{"ANGLE_270",ANGLE_270},
{"ANGLE_292h",ANGLE_292h},
{"ANGLE_315",ANGLE_315},
{"ANGLE_337h",ANGLE_337h},
{"ANGLE_MAX",ANGLE_MAX},
{"ANG1",ANG1>>16},
{"ANG2",ANG2>>16},
{"ANG10",ANG10>>16},
{"ANG15",ANG15>>16},
{"ANG20",ANG20>>16},
{"ANG30",ANG30>>16},
{"ANG60",ANG60>>16},
{"ANG64h",ANG64h>>16},
{"ANG105",ANG105>>16},
{"ANG210",ANG210>>16},
{"ANG255",ANG255>>16},
{"ANG340",ANG340>>16},
{"ANG350",ANG350>>16},
{"ANGLE_11hh",ANGLE_11hh>>16},
{"ANGLE_22h",ANGLE_22h>>16},
{"ANGLE_45",ANGLE_45>>16},
{"ANGLE_67h",ANGLE_67h>>16},
{"ANGLE_90",ANGLE_90>>16},
{"ANGLE_112h",ANGLE_112h>>16},
{"ANGLE_135",ANGLE_135>>16},
{"ANGLE_157h",ANGLE_157h>>16},
{"ANGLE_180",ANGLE_180>>16},
{"ANGLE_202h",ANGLE_202h>>16},
{"ANGLE_225",ANGLE_225>>16},
{"ANGLE_247h",ANGLE_247h>>16},
{"ANGLE_270",ANGLE_270>>16},
{"ANGLE_292h",ANGLE_292h>>16},
{"ANGLE_315",ANGLE_315>>16},
{"ANGLE_337h",ANGLE_337h>>16},
{"ANGLE_MAX",ANGLE_MAX>>16},
// P_Chase directions (dirtype_t)
{"DI_NODIR",DI_NODIR},

View File

@ -131,25 +131,25 @@ static int lib_pRandomRange(lua_State *L)
static int lib_pAproxDistance(lua_State *L)
{
fixed_t dx = (fixed_t)luaL_checkinteger(L, 1);
fixed_t dy = (fixed_t)luaL_checkinteger(L, 2);
fixed_t dx = luaL_checkfixed(L, 1);
fixed_t dy = luaL_checkfixed(L, 2);
//HUDSAFE
lua_pushinteger(L, P_AproxDistance(dx, dy));
lua_pushfixed(L, P_AproxDistance(dx, dy));
return 1;
}
static int lib_pClosestPointOnLine(lua_State *L)
{
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
vertex_t result;
//HUDSAFE
if (!line)
return LUA_ErrInvalid(L, "line_t");
P_ClosestPointOnLine(x, y, line, &result);
lua_pushinteger(L, result.x);
lua_pushinteger(L, result.y);
lua_pushfixed(L, result.x);
lua_pushfixed(L, result.y);
return 2;
}
@ -234,9 +234,9 @@ static int lib_pLookForPlayers(lua_State *L)
static int lib_pSpawnMobj(lua_State *L)
{
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
fixed_t z = (fixed_t)luaL_checkinteger(L, 3);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
fixed_t z = luaL_checkfixed(L, 3);
mobjtype_t type = luaL_checkinteger(L, 4);
NOHUD
if (type > MT_LASTFREESLOT)
@ -276,9 +276,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
mobjtype_t type = luaL_checkinteger(L, 3);
fixed_t x = (fixed_t)luaL_checkinteger(L, 4);
fixed_t y = (fixed_t)luaL_checkinteger(L, 5);
fixed_t z = (fixed_t)luaL_checkinteger(L, 6);
fixed_t x = luaL_checkfixed(L, 4);
fixed_t y = luaL_checkfixed(L, 5);
fixed_t z = luaL_checkfixed(L, 6);
NOHUD
if (!source || !dest)
return LUA_ErrInvalid(L, "mobj_t");
@ -291,13 +291,13 @@ static int lib_pSpawnXYZMissile(lua_State *L)
static int lib_pSpawnPointMissile(lua_State *L)
{
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t xa = (fixed_t)luaL_checkinteger(L, 2);
fixed_t ya = (fixed_t)luaL_checkinteger(L, 3);
fixed_t za = (fixed_t)luaL_checkinteger(L, 4);
fixed_t xa = luaL_checkfixed(L, 2);
fixed_t ya = luaL_checkfixed(L, 3);
fixed_t za = luaL_checkfixed(L, 4);
mobjtype_t type = luaL_checkinteger(L, 5);
fixed_t x = (fixed_t)luaL_checkinteger(L, 6);
fixed_t y = (fixed_t)luaL_checkinteger(L, 7);
fixed_t z = (fixed_t)luaL_checkinteger(L, 8);
fixed_t x = luaL_checkfixed(L, 6);
fixed_t y = luaL_checkfixed(L, 7);
fixed_t z = luaL_checkfixed(L, 8);
NOHUD
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
@ -311,9 +311,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
{
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobjtype_t type = luaL_checkinteger(L, 2);
fixed_t x = (fixed_t)luaL_checkinteger(L, 3);
fixed_t y = (fixed_t)luaL_checkinteger(L, 4);
fixed_t z = (fixed_t)luaL_checkinteger(L, 5);
fixed_t x = luaL_checkfixed(L, 3);
fixed_t y = luaL_checkfixed(L, 4);
fixed_t z = luaL_checkfixed(L, 5);
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
NOHUD
if (!source)
@ -341,7 +341,7 @@ static int lib_pSPMAngle(lua_State *L)
{
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobjtype_t type = luaL_checkinteger(L, 2);
angle_t angle = (angle_t)luaL_checkinteger(L, 3);
angle_t angle = luaL_checkangle(L, 3);
UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0);
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
NOHUD
@ -411,13 +411,13 @@ static int lib_pGetClosestAxis(lua_State *L)
static int lib_pSpawnParaloop(lua_State *L)
{
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
fixed_t z = (fixed_t)luaL_checkinteger(L, 3);
fixed_t radius = (fixed_t)luaL_checkinteger(L, 4);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
fixed_t z = luaL_checkfixed(L, 3);
fixed_t radius = luaL_checkfixed(L, 4);
INT32 number = (INT32)luaL_checkinteger(L, 5);
mobjtype_t type = luaL_checkinteger(L, 6);
angle_t rotangle = (angle_t)luaL_checkinteger(L, 7);
angle_t rotangle = luaL_checkangle(L, 7);
statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
boolean spawncenter = lua_optboolean(L, 9);
NOHUD
@ -451,7 +451,7 @@ static int lib_pSupermanLook4Players(lua_State *L)
static int lib_pSetScale(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t newscale = (fixed_t)luaL_checkinteger(L, 2);
fixed_t newscale = luaL_checkfixed(L, 2);
NOHUD
if (!mobj)
return LUA_ErrInvalid(L, "mobj_t");
@ -519,7 +519,7 @@ static int lib_pGetPlayerHeight(lua_State *L)
//HUDSAFE
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, P_GetPlayerHeight(player));
lua_pushfixed(L, P_GetPlayerHeight(player));
return 1;
}
@ -529,7 +529,7 @@ static int lib_pGetPlayerSpinHeight(lua_State *L)
//HUDSAFE
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, P_GetPlayerSpinHeight(player));
lua_pushfixed(L, P_GetPlayerSpinHeight(player));
return 1;
}
@ -632,7 +632,7 @@ static int lib_pInQuicksand(lua_State *L)
static int lib_pSetObjectMomZ(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t value = (fixed_t)luaL_checkinteger(L, 2);
fixed_t value = luaL_checkfixed(L, 2);
boolean relative = lua_optboolean(L, 3);
NOHUD
if (!mo)
@ -746,8 +746,8 @@ static int lib_pDoPlayerExit(lua_State *L)
static int lib_pInstaThrust(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t angle = (angle_t)luaL_checkinteger(L, 2);
fixed_t move = (fixed_t)luaL_checkinteger(L, 3);
angle_t angle = luaL_checkangle(L, 2);
fixed_t move = luaL_checkfixed(L, 3);
NOHUD
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
@ -761,10 +761,10 @@ static int lib_pReturnThrustX(lua_State *L)
fixed_t move;
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
lua_remove(L, 1); // ignore mobj as arg1
angle = (angle_t)luaL_checkinteger(L, 1);
move = (fixed_t)luaL_checkinteger(L, 2);
angle = luaL_checkangle(L, 1);
move = luaL_checkfixed(L, 2);
//HUDSAFE
lua_pushinteger(L, P_ReturnThrustX(NULL, angle, move));
lua_pushfixed(L, P_ReturnThrustX(NULL, angle, move));
return 1;
}
@ -774,10 +774,10 @@ static int lib_pReturnThrustY(lua_State *L)
fixed_t move;
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
lua_remove(L, 1); // ignore mobj as arg1
angle = (angle_t)luaL_checkinteger(L, 1);
move = (fixed_t)luaL_checkinteger(L, 2);
angle = luaL_checkangle(L, 1);
move = luaL_checkfixed(L, 2);
//HUDSAFE
lua_pushinteger(L, P_ReturnThrustY(NULL, angle, move));
lua_pushfixed(L, P_ReturnThrustY(NULL, angle, move));
return 1;
}
@ -795,7 +795,7 @@ static int lib_pNukeEnemies(lua_State *L)
{
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
fixed_t radius = (fixed_t)luaL_checkinteger(L, 3);
fixed_t radius = luaL_checkfixed(L, 3);
NOHUD
if (!inflictor || !source)
return LUA_ErrInvalid(L, "mobj_t");
@ -861,8 +861,8 @@ static int lib_pSpawnSpinMobj(lua_State *L)
static int lib_pTelekinesis(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
fixed_t thrust = (fixed_t)luaL_checkinteger(L, 2);
fixed_t range = (fixed_t)luaL_checkinteger(L, 3);
fixed_t thrust = luaL_checkfixed(L, 2);
fixed_t range = luaL_checkfixed(L, 3);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
@ -877,8 +877,8 @@ static int lib_pCheckPosition(lua_State *L)
{
mobj_t *ptmthing = tmthing;
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
fixed_t x = luaL_checkfixed(L, 2);
fixed_t y = luaL_checkfixed(L, 3);
NOHUD
if (!thing)
return LUA_ErrInvalid(L, "mobj_t");
@ -892,8 +892,8 @@ static int lib_pTryMove(lua_State *L)
{
mobj_t *ptmthing = tmthing;
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
fixed_t x = luaL_checkfixed(L, 2);
fixed_t y = luaL_checkfixed(L, 3);
boolean allowdropoff = lua_optboolean(L, 4);
NOHUD
if (!thing)
@ -908,7 +908,7 @@ static int lib_pMove(lua_State *L)
{
mobj_t *ptmthing = tmthing;
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t speed = (fixed_t)luaL_checkinteger(L, 2);
fixed_t speed = luaL_checkfixed(L, 2);
NOHUD
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
@ -922,9 +922,9 @@ static int lib_pTeleportMove(lua_State *L)
{
mobj_t *ptmthing = tmthing;
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
fixed_t z = (fixed_t)luaL_checkinteger(L, 4);
fixed_t x = luaL_checkfixed(L, 2);
fixed_t y = luaL_checkfixed(L, 3);
fixed_t z = luaL_checkfixed(L, 4);
NOHUD
if (!thing)
return LUA_ErrInvalid(L, "mobj_t");
@ -968,10 +968,10 @@ static int lib_pCheckSight(lua_State *L)
static int lib_pCheckHoopPosition(lua_State *L)
{
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
fixed_t z = (fixed_t)luaL_checkinteger(L, 4);
fixed_t radius = (fixed_t)luaL_checkinteger(L, 5);
fixed_t x = luaL_checkfixed(L, 2);
fixed_t y = luaL_checkfixed(L, 3);
fixed_t z = luaL_checkfixed(L, 4);
fixed_t radius = luaL_checkfixed(L, 5);
NOHUD
if (!hoopthing)
return LUA_ErrInvalid(L, "mobj_t");
@ -983,7 +983,7 @@ static int lib_pRadiusAttack(lua_State *L)
{
mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
fixed_t damagedist = (fixed_t)luaL_checkinteger(L, 3);
fixed_t damagedist = luaL_checkfixed(L, 3);
NOHUD
if (!spot || !source)
return LUA_ErrInvalid(L, "mobj_t");
@ -993,12 +993,12 @@ static int lib_pRadiusAttack(lua_State *L)
static int lib_pFloorzAtPos(lua_State *L)
{
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
fixed_t z = (fixed_t)luaL_checkinteger(L, 3);
fixed_t height = (fixed_t)luaL_checkinteger(L, 4);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
fixed_t z = luaL_checkfixed(L, 3);
fixed_t height = luaL_checkfixed(L, 4);
//HUDSAFE
lua_pushinteger(L, P_FloorzAtPos(x, y, z, height));
lua_pushfixed(L, P_FloorzAtPos(x, y, z, height));
return 1;
}
@ -1202,8 +1202,8 @@ static int lib_pDoNightsScore(lua_State *L)
static int lib_pThrust(lua_State *L)
{
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
angle_t angle = (angle_t)luaL_checkinteger(L, 2);
fixed_t move = (fixed_t)luaL_checkinteger(L, 3);
angle_t angle = luaL_checkangle(L, 2);
fixed_t move = luaL_checkfixed(L, 3);
NOHUD
if (!mo)
return LUA_ErrInvalid(L, "mobj_t");
@ -1478,48 +1478,48 @@ static int lib_evCrumbleChain(lua_State *L)
static int lib_rPointToAngle(lua_State *L)
{
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
//HUDSAFE
lua_pushinteger(L, R_PointToAngle(x, y));
lua_pushangle(L, R_PointToAngle(x, y));
return 1;
}
static int lib_rPointToAngle2(lua_State *L)
{
fixed_t px2 = (fixed_t)luaL_checkinteger(L, 1);
fixed_t py2 = (fixed_t)luaL_checkinteger(L, 2);
fixed_t px1 = (fixed_t)luaL_checkinteger(L, 3);
fixed_t py1 = (fixed_t)luaL_checkinteger(L, 4);
fixed_t px2 = luaL_checkfixed(L, 1);
fixed_t py2 = luaL_checkfixed(L, 2);
fixed_t px1 = luaL_checkfixed(L, 3);
fixed_t py1 = luaL_checkfixed(L, 4);
//HUDSAFE
lua_pushinteger(L, R_PointToAngle2(px2, py2, px1, py1));
lua_pushangle(L, R_PointToAngle2(px2, py2, px1, py1));
return 1;
}
static int lib_rPointToDist(lua_State *L)
{
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
//HUDSAFE
lua_pushinteger(L, R_PointToDist(x, y));
lua_pushfixed(L, R_PointToDist(x, y));
return 1;
}
static int lib_rPointToDist2(lua_State *L)
{
fixed_t px2 = (fixed_t)luaL_checkinteger(L, 1);
fixed_t py2 = (fixed_t)luaL_checkinteger(L, 2);
fixed_t px1 = (fixed_t)luaL_checkinteger(L, 3);
fixed_t py1 = (fixed_t)luaL_checkinteger(L, 4);
fixed_t px2 = luaL_checkfixed(L, 1);
fixed_t py2 = luaL_checkfixed(L, 2);
fixed_t px1 = luaL_checkfixed(L, 3);
fixed_t py1 = luaL_checkfixed(L, 4);
//HUDSAFE
lua_pushinteger(L, R_PointToDist2(px2, py2, px1, py1));
lua_pushfixed(L, R_PointToDist2(px2, py2, px1, py1));
return 1;
}
static int lib_rPointInSubsector(lua_State *L)
{
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
//HUDSAFE
LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR);
return 1;
@ -1653,7 +1653,7 @@ static int lib_sChangeMusic(lua_State *L)
static int lib_sSpeedMusic(lua_State *L)
{
fixed_t fixedspeed = (fixed_t)luaL_checkinteger(L, 1);
fixed_t fixedspeed = luaL_checkfixed(L, 1);
float speed = FIXED_TO_FLOAT(fixedspeed);
player_t *player = NULL;
NOHUD

View File

@ -510,11 +510,11 @@ static int lib_setMobjInfo(lua_State *L)
else if (i == 15 || (str && fastcmp(str,"deathsound")))
info->deathsound = luaL_checkinteger(L, 3);
else if (i == 16 || (str && fastcmp(str,"speed")))
info->speed = (fixed_t)luaL_checkinteger(L, 3);
info->speed = luaL_checkfixed(L, 3);
else if (i == 17 || (str && fastcmp(str,"radius")))
info->radius = (fixed_t)luaL_checkinteger(L, 3);
info->radius = luaL_checkfixed(L, 3);
else if (i == 18 || (str && fastcmp(str,"height")))
info->height = (fixed_t)luaL_checkinteger(L, 3);
info->height = luaL_checkfixed(L, 3);
else if (i == 19 || (str && fastcmp(str,"dispoffset")))
info->dispoffset = (INT32)luaL_checkinteger(L, 3);
else if (i == 20 || (str && fastcmp(str,"mass")))
@ -580,11 +580,11 @@ static int mobjinfo_get(lua_State *L)
else if (fastcmp(field,"deathsound"))
lua_pushinteger(L, info->deathsound);
else if (fastcmp(field,"speed"))
lua_pushinteger(L, info->speed);
lua_pushinteger(L, info->speed); // sometimes it's fixed_t, sometimes it's not...
else if (fastcmp(field,"radius"))
lua_pushinteger(L, info->radius);
lua_pushfixed(L, info->radius);
else if (fastcmp(field,"height"))
lua_pushinteger(L, info->height);
lua_pushfixed(L, info->height);
else if (fastcmp(field,"dispoffset"))
lua_pushinteger(L, info->dispoffset);
else if (fastcmp(field,"mass"))
@ -656,11 +656,11 @@ static int mobjinfo_set(lua_State *L)
else if (fastcmp(field,"deathsound"))
info->deathsound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"speed"))
info->speed = (fixed_t)luaL_checkinteger(L, 3);
info->speed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"radius"))
info->radius = (fixed_t)luaL_checkinteger(L, 3);
info->radius = luaL_checkfixed(L, 3);
else if (fastcmp(field,"height"))
info->height = (fixed_t)luaL_checkinteger(L, 3);
info->height = luaL_checkfixed(L, 3);
else if (fastcmp(field,"dispoffset"))
info->dispoffset = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"mass"))

View File

@ -280,10 +280,10 @@ static int sector_get(lua_State *L)
lua_pushboolean(L, 1);
return 1;
case sector_floorheight:
lua_pushinteger(L, sector->floorheight);
lua_pushfixed(L, sector->floorheight);
return 1;
case sector_ceilingheight:
lua_pushinteger(L, sector->ceilingheight);
lua_pushfixed(L, sector->ceilingheight);
return 1;
case sector_floorpic: { // floorpic
levelflat_t *levelflat;
@ -397,7 +397,7 @@ static int sector_set(lua_State *L)
case sector_floorheight: { // floorheight
boolean flag;
fixed_t lastpos = sector->floorheight;
sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
sector->floorheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
@ -409,7 +409,7 @@ static int sector_set(lua_State *L)
case sector_ceilingheight: { // ceilingheight
boolean flag;
fixed_t lastpos = sector->ceilingheight;
sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
sector->ceilingheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
@ -509,10 +509,10 @@ static int line_get(lua_State *L)
LUA_PushUserdata(L, line->v2, META_VERTEX);
return 1;
case line_dx:
lua_pushinteger(L, line->dx);
lua_pushfixed(L, line->dx);
return 1;
case line_dy:
lua_pushinteger(L, line->dy);
lua_pushfixed(L, line->dy);
return 1;
case line_flags:
lua_pushinteger(L, line->flags);
@ -628,10 +628,10 @@ static int side_get(lua_State *L)
lua_pushboolean(L, 1);
return 1;
case side_textureoffset:
lua_pushinteger(L, side->textureoffset);
lua_pushfixed(L, side->textureoffset);
return 1;
case side_rowoffset:
lua_pushinteger(L, side->rowoffset);
lua_pushfixed(L, side->rowoffset);
return 1;
case side_toptexture:
lua_pushinteger(L, side->toptexture);
@ -685,13 +685,13 @@ static int vertex_get(lua_State *L)
lua_pushboolean(L, 1);
return 1;
case vertex_x:
lua_pushinteger(L, vertex->x);
lua_pushfixed(L, vertex->x);
return 1;
case vertex_y:
lua_pushinteger(L, vertex->y);
lua_pushfixed(L, vertex->y);
return 1;
case vertex_z:
lua_pushinteger(L, vertex->z);
lua_pushfixed(L, vertex->z);
return 1;
}
return 0;
@ -954,7 +954,7 @@ static int ffloor_get(lua_State *L)
lua_pushboolean(L, 1);
return 1;
case ffloor_topheight:
lua_pushinteger(L, *ffloor->topheight);
lua_pushfixed(L, *ffloor->topheight);
return 1;
case ffloor_toppic: { // toppic
levelflat_t *levelflat;
@ -968,7 +968,7 @@ static int ffloor_get(lua_State *L)
lua_pushinteger(L, *ffloor->toplightlevel);
return 1;
case ffloor_bottomheight:
lua_pushinteger(L, *ffloor->bottomheight);
lua_pushfixed(L, *ffloor->bottomheight);
return 1;
case ffloor_bottompic: { // bottompic
levelflat_t *levelflat;
@ -1028,7 +1028,7 @@ static int ffloor_set(lua_State *L)
boolean flag;
fixed_t lastpos = *ffloor->topheight;
sector_t *sector = &sectors[ffloor->secnum];
sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
sector->ceilingheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
@ -1047,7 +1047,7 @@ static int ffloor_set(lua_State *L)
boolean flag;
fixed_t lastpos = *ffloor->bottomheight;
sector_t *sector = &sectors[ffloor->secnum];
sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
sector->floorheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{

View File

@ -47,37 +47,37 @@ static int lib_max(lua_State *L)
static int lib_fixedangle(lua_State *L)
{
lua_pushinteger(L, FixedAngle((fixed_t)luaL_checkinteger(L, 1)));
lua_pushangle(L, FixedAngle(luaL_checkfixed(L, 1)));
return 1;
}
static int lib_anglefixed(lua_State *L)
{
lua_pushinteger(L, AngleFixed((angle_t)luaL_checkinteger(L, 1)));
lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1)));
return 1;
}
static int lib_invangle(lua_State *L)
{
lua_pushinteger(L, InvAngle((angle_t)luaL_checkinteger(L, 1)));
lua_pushangle(L, InvAngle(luaL_checkangle(L, 1)));
return 1;
}
static int lib_finesine(lua_State *L)
{
lua_pushinteger(L, FINESINE((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
return 1;
}
static int lib_finecosine(lua_State *L)
{
lua_pushinteger(L, FINECOSINE((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
return 1;
}
static int lib_finetangent(lua_State *L)
{
lua_pushinteger(L, FINETANGENT((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
lua_pushfixed(L, FINETANGENT((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
return 1;
}
@ -86,61 +86,61 @@ static int lib_finetangent(lua_State *L)
static int lib_fixedmul(lua_State *L)
{
lua_pushinteger(L, FixedMul((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
return 1;
}
static int lib_fixedint(lua_State *L)
{
lua_pushinteger(L, FixedInt((fixed_t)luaL_checkinteger(L, 1)));
lua_pushinteger(L, FixedInt(luaL_checkfixed(L, 1)));
return 1;
}
static int lib_fixeddiv(lua_State *L)
{
lua_pushinteger(L, FixedDiv((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
lua_pushfixed(L, FixedDiv(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
return 1;
}
static int lib_fixedrem(lua_State *L)
{
lua_pushinteger(L, FixedRem((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
lua_pushfixed(L, FixedRem(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
return 1;
}
static int lib_fixedsqrt(lua_State *L)
{
lua_pushinteger(L, FixedSqrt((fixed_t)luaL_checkinteger(L, 1)));
lua_pushfixed(L, FixedSqrt(luaL_checkfixed(L, 1)));
return 1;
}
static int lib_fixedhypot(lua_State *L)
{
lua_pushinteger(L, FixedHypot((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
lua_pushfixed(L, FixedHypot(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
return 1;
}
static int lib_fixedfloor(lua_State *L)
{
lua_pushinteger(L, FixedFloor((fixed_t)luaL_checkinteger(L, 1)));
lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1)));
return 1;
}
static int lib_fixedtrunc(lua_State *L)
{
lua_pushinteger(L, FixedTrunc((fixed_t)luaL_checkinteger(L, 1)));
lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1)));
return 1;
}
static int lib_fixedceil(lua_State *L)
{
lua_pushinteger(L, FixedCeil((fixed_t)luaL_checkinteger(L, 1)));
lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1)));
return 1;
}
static int lib_fixedround(lua_State *L)
{
lua_pushinteger(L, FixedRound((fixed_t)luaL_checkinteger(L, 1)));
lua_pushfixed(L, FixedRound(luaL_checkfixed(L, 1)));
return 1;
}

View File

@ -162,13 +162,13 @@ static int mobj_get(lua_State *L)
lua_pushboolean(L, 1);
break;
case mobj_x:
lua_pushinteger(L, mo->x);
lua_pushfixed(L, mo->x);
break;
case mobj_y:
lua_pushinteger(L, mo->y);
lua_pushfixed(L, mo->y);
break;
case mobj_z:
lua_pushinteger(L, mo->z);
lua_pushfixed(L, mo->z);
break;
case mobj_snext:
LUA_PushUserdata(L, mo->snext, META_MOBJ);
@ -179,7 +179,7 @@ static int mobj_get(lua_State *L)
// i.e. it will always ultimately point to THIS mobj -- so that's actually not useful to Lua and won't be included.
return UNIMPLEMENTED;
case mobj_angle:
lua_pushinteger(L, mo->angle);
lua_pushangle(L, mo->angle);
break;
case mobj_sprite:
lua_pushinteger(L, mo->sprite);
@ -193,28 +193,28 @@ static int mobj_get(lua_State *L)
LUA_PushUserdata(L, mo->subsector, META_SUBSECTOR);
break;
case mobj_floorz:
lua_pushinteger(L, mo->floorz);
lua_pushfixed(L, mo->floorz);
break;
case mobj_ceilingz:
lua_pushinteger(L, mo->ceilingz);
lua_pushfixed(L, mo->ceilingz);
break;
case mobj_radius:
lua_pushinteger(L, mo->radius);
lua_pushfixed(L, mo->radius);
break;
case mobj_height:
lua_pushinteger(L, mo->height);
lua_pushfixed(L, mo->height);
break;
case mobj_momx:
lua_pushinteger(L, mo->momx);
lua_pushfixed(L, mo->momx);
break;
case mobj_momy:
lua_pushinteger(L, mo->momy);
lua_pushfixed(L, mo->momy);
break;
case mobj_momz:
lua_pushinteger(L, mo->momz);
lua_pushfixed(L, mo->momz);
break;
case mobj_pmomz:
lua_pushinteger(L, mo->pmomz);
lua_pushfixed(L, mo->pmomz);
break;
case mobj_tics:
lua_pushinteger(L, mo->tics);
@ -299,32 +299,32 @@ static int mobj_get(lua_State *L)
LUA_PushUserdata(L, mo->tracer, META_MOBJ);
break;
case mobj_friction:
lua_pushinteger(L, mo->friction);
lua_pushfixed(L, mo->friction);
break;
case mobj_movefactor:
lua_pushinteger(L, mo->movefactor);
lua_pushfixed(L, mo->movefactor);
break;
case mobj_fuse:
lua_pushinteger(L, mo->fuse);
break;
case mobj_watertop:
lua_pushinteger(L, mo->watertop);
lua_pushfixed(L, mo->watertop);
break;
case mobj_waterbottom:
lua_pushinteger(L, mo->waterbottom);
lua_pushfixed(L, mo->waterbottom);
break;
case mobj_mobjnum:
// mobjnum is a networking thing generated for $$$.sav
// and therefore shouldn't be used by Lua.
return UNIMPLEMENTED;
case mobj_scale:
lua_pushinteger(L, mo->scale);
lua_pushfixed(L, mo->scale);
break;
case mobj_destscale:
lua_pushinteger(L, mo->destscale);
lua_pushfixed(L, mo->destscale);
break;
case mobj_scalespeed:
lua_pushinteger(L, mo->scalespeed);
lua_pushfixed(L, mo->scalespeed);
break;
case mobj_extravalue1:
lua_pushinteger(L, mo->extravalue1);
@ -382,7 +382,7 @@ static int mobj_set(lua_State *L)
{
// z doesn't cross sector bounds so it's okay.
mobj_t *ptmthing = tmthing;
mo->z = (fixed_t)luaL_checkinteger(L, 3);
mo->z = luaL_checkfixed(L, 3);
P_CheckPosition(mo, mo->x, mo->y);
mo->floorz = tmfloorz;
mo->ceilingz = tmceilingz;
@ -394,7 +394,7 @@ static int mobj_set(lua_State *L)
case mobj_sprev:
return UNIMPLEMENTED;
case mobj_angle:
mo->angle = (angle_t)luaL_checkinteger(L, 3);
mo->angle = luaL_checkangle(L, 3);
if (mo->player == &players[consoleplayer])
localangle = mo->angle;
else if (mo->player == &players[secondarydisplayplayer])
@ -417,7 +417,7 @@ static int mobj_set(lua_State *L)
case mobj_radius:
{
mobj_t *ptmthing = tmthing;
mo->radius = (fixed_t)luaL_checkinteger(L, 3);
mo->radius = luaL_checkfixed(L, 3);
if (mo->radius < 0)
mo->radius = 0;
P_CheckPosition(mo, mo->x, mo->y);
@ -429,7 +429,7 @@ static int mobj_set(lua_State *L)
case mobj_height:
{
mobj_t *ptmthing = tmthing;
mo->height = (fixed_t)luaL_checkinteger(L, 3);
mo->height = luaL_checkfixed(L, 3);
if (mo->height < 0)
mo->height = 0;
P_CheckPosition(mo, mo->x, mo->y);
@ -439,16 +439,16 @@ static int mobj_set(lua_State *L)
break;
}
case mobj_momx:
mo->momx = (fixed_t)luaL_checkinteger(L, 3);
mo->momx = luaL_checkfixed(L, 3);
break;
case mobj_momy:
mo->momy = (fixed_t)luaL_checkinteger(L, 3);
mo->momy = luaL_checkfixed(L, 3);
break;
case mobj_momz:
mo->momz = (fixed_t)luaL_checkinteger(L, 3);
mo->momz = luaL_checkfixed(L, 3);
break;
case mobj_pmomz:
mo->pmomz = (fixed_t)luaL_checkinteger(L, 3);
mo->pmomz = luaL_checkfixed(L, 3);
break;
case mobj_tics:
mo->tics = luaL_checkinteger(L, 3);
@ -572,25 +572,25 @@ static int mobj_set(lua_State *L)
}
break;
case mobj_friction:
mo->friction = (fixed_t)luaL_checkinteger(L, 3);
mo->friction = luaL_checkfixed(L, 3);
break;
case mobj_movefactor:
mo->movefactor = (fixed_t)luaL_checkinteger(L, 3);
mo->movefactor = luaL_checkfixed(L, 3);
break;
case mobj_fuse:
mo->fuse = luaL_checkinteger(L, 3);
break;
case mobj_watertop:
mo->watertop = (fixed_t)luaL_checkinteger(L, 3);
mo->watertop = luaL_checkfixed(L, 3);
break;
case mobj_waterbottom:
mo->waterbottom = (fixed_t)luaL_checkinteger(L, 3);
mo->waterbottom = luaL_checkfixed(L, 3);
break;
case mobj_mobjnum:
return UNIMPLEMENTED;
case mobj_scale:
{
fixed_t scale = (fixed_t)luaL_checkinteger(L, 3);
fixed_t scale = luaL_checkfixed(L, 3);
if (scale < FRACUNIT/100)
scale = FRACUNIT/100;
mo->destscale = scale;
@ -599,14 +599,14 @@ static int mobj_set(lua_State *L)
}
case mobj_destscale:
{
fixed_t scale = (fixed_t)luaL_checkinteger(L, 3);
fixed_t scale = luaL_checkfixed(L, 3);
if (scale < FRACUNIT/100)
scale = FRACUNIT/100;
mo->destscale = scale;
break;
}
case mobj_scalespeed:
mo->scalespeed = (fixed_t)luaL_checkinteger(L, 3);
mo->scalespeed = luaL_checkfixed(L, 3);
break;
case mobj_extravalue1:
mo->extravalue1 = luaL_checkinteger(L, 3);

View File

@ -109,15 +109,15 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"playerstate"))
lua_pushinteger(L, plr->playerstate);
else if (fastcmp(field,"viewz"))
lua_pushinteger(L, plr->viewz);
lua_pushfixed(L, plr->viewz);
else if (fastcmp(field,"viewheight"))
lua_pushinteger(L, plr->viewheight);
lua_pushfixed(L, plr->viewheight);
else if (fastcmp(field,"deltaviewheight"))
lua_pushinteger(L, plr->deltaviewheight);
lua_pushfixed(L, plr->deltaviewheight);
else if (fastcmp(field,"bob"))
lua_pushinteger(L, plr->bob);
lua_pushfixed(L, plr->bob);
else if (fastcmp(field,"aiming"))
lua_pushinteger(L, plr->aiming);
lua_pushangle(L, plr->aiming);
else if (fastcmp(field,"health"))
lua_pushinteger(L, plr->health);
else if (fastcmp(field,"pity"))
@ -141,13 +141,13 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"score"))
lua_pushinteger(L, plr->score);
else if (fastcmp(field,"dashspeed"))
lua_pushinteger(L, plr->dashspeed);
lua_pushfixed(L, plr->dashspeed);
else if (fastcmp(field,"dashtime"))
lua_pushinteger(L, plr->dashtime);
else if (fastcmp(field,"normalspeed"))
lua_pushinteger(L, plr->normalspeed);
lua_pushfixed(L, plr->normalspeed);
else if (fastcmp(field,"runspeed"))
lua_pushinteger(L, plr->runspeed);
lua_pushfixed(L, plr->runspeed);
else if (fastcmp(field,"thrustfactor"))
lua_pushinteger(L, plr->thrustfactor);
else if (fastcmp(field,"accelstart"))
@ -167,13 +167,13 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"revitem"))
lua_pushinteger(L, plr->revitem);
else if (fastcmp(field,"actionspd"))
lua_pushinteger(L, plr->actionspd);
lua_pushfixed(L, plr->actionspd);
else if (fastcmp(field,"mindash"))
lua_pushinteger(L, plr->mindash);
lua_pushfixed(L, plr->mindash);
else if (fastcmp(field,"maxdash"))
lua_pushinteger(L, plr->maxdash);
lua_pushfixed(L, plr->maxdash);
else if (fastcmp(field,"jumpfactor"))
lua_pushinteger(L, plr->jumpfactor);
lua_pushfixed(L, plr->jumpfactor);
else if (fastcmp(field,"lives"))
lua_pushinteger(L, plr->lives);
else if (fastcmp(field,"continues"))
@ -183,7 +183,7 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"gotcontinue"))
lua_pushinteger(L, plr->gotcontinue);
else if (fastcmp(field,"speed"))
lua_pushinteger(L, plr->speed);
lua_pushfixed(L, plr->speed);
else if (fastcmp(field,"jumping"))
lua_pushboolean(L, plr->jumping);
else if (fastcmp(field,"secondjump"))
@ -205,13 +205,13 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"skidtime"))
lua_pushinteger(L, plr->skidtime);
else if (fastcmp(field,"cmomx"))
lua_pushinteger(L, plr->cmomx);
lua_pushfixed(L, plr->cmomx);
else if (fastcmp(field,"cmomy"))
lua_pushinteger(L, plr->cmomy);
lua_pushfixed(L, plr->cmomy);
else if (fastcmp(field,"rmomx"))
lua_pushinteger(L, plr->rmomx);
lua_pushfixed(L, plr->rmomx);
else if (fastcmp(field,"rmomy"))
lua_pushinteger(L, plr->rmomy);
lua_pushfixed(L, plr->rmomy);
else if (fastcmp(field,"numboxes"))
lua_pushinteger(L, plr->numboxes);
else if (fastcmp(field,"totalring"))
@ -239,11 +239,11 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"starposttime"))
lua_pushinteger(L, plr->starposttime);
else if (fastcmp(field,"starpostangle"))
lua_pushinteger(L, plr->starpostangle);
lua_pushangle(L, plr->starpostangle);
else if (fastcmp(field,"angle_pos"))
lua_pushinteger(L, plr->angle_pos);
lua_pushangle(L, plr->angle_pos);
else if (fastcmp(field,"old_angle_pos"))
lua_pushinteger(L, plr->old_angle_pos);
lua_pushangle(L, plr->old_angle_pos);
else if (fastcmp(field,"axis1"))
LUA_PushUserdata(L, plr->axis1, META_MOBJ);
else if (fastcmp(field,"axis2"))
@ -305,16 +305,16 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"awayviewtics"))
lua_pushinteger(L, plr->awayviewtics);
else if (fastcmp(field,"awayviewaiming"))
lua_pushinteger(L, plr->awayviewaiming);
lua_pushangle(L, plr->awayviewaiming);
else if (fastcmp(field,"spectator"))
lua_pushinteger(L, plr->spectator);
lua_pushboolean(L, plr->spectator);
else if (fastcmp(field,"bot"))
lua_pushinteger(L, plr->bot);
else if (fastcmp(field,"jointime"))
lua_pushinteger(L, plr->jointime);
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
lua_pushinteger(L, plr->fovadd);
lua_pushfixed(L, plr->fovadd);
#endif
else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
@ -354,15 +354,15 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"playerstate"))
plr->playerstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"viewz"))
plr->viewz = (fixed_t)luaL_checkinteger(L, 3);
plr->viewz = luaL_checkfixed(L, 3);
else if (fastcmp(field,"viewheight"))
plr->viewheight = (fixed_t)luaL_checkinteger(L, 3);
plr->viewheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"deltaviewheight"))
plr->deltaviewheight = (fixed_t)luaL_checkinteger(L, 3);
plr->deltaviewheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"bob"))
plr->bob = (fixed_t)luaL_checkinteger(L, 3);
plr->bob = luaL_checkfixed(L, 3);
else if (fastcmp(field,"aiming")) {
plr->aiming = (angle_t)luaL_checkinteger(L, 3);
plr->aiming = luaL_checkangle(L, 3);
if (plr == &players[consoleplayer])
localaiming = plr->aiming;
else if (plr == &players[secondarydisplayplayer])
@ -391,13 +391,13 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"score"))
plr->score = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashspeed"))
plr->dashspeed = (fixed_t)luaL_checkinteger(L, 3);
plr->dashspeed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"dashtime"))
plr->dashtime = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"normalspeed"))
plr->normalspeed = (fixed_t)luaL_checkinteger(L, 3);
plr->normalspeed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"runspeed"))
plr->runspeed = (fixed_t)luaL_checkinteger(L, 3);
plr->runspeed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"thrustfactor"))
plr->thrustfactor = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"accelstart"))
@ -433,7 +433,7 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"gotcontinue"))
plr->gotcontinue = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"speed"))
plr->speed = (fixed_t)luaL_checkinteger(L, 3);
plr->speed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"jumping"))
plr->jumping = luaL_checkboolean(L, 3);
else if (fastcmp(field,"secondjump"))
@ -455,13 +455,13 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"skidtime"))
plr->skidtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"cmomx"))
plr->cmomx = (fixed_t)luaL_checkinteger(L, 3);
plr->cmomx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"cmomy"))
plr->cmomy = (fixed_t)luaL_checkinteger(L, 3);
plr->cmomy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rmomx"))
plr->rmomx = (fixed_t)luaL_checkinteger(L, 3);
plr->rmomx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rmomy"))
plr->rmomy = (fixed_t)luaL_checkinteger(L, 3);
plr->rmomy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"numboxes"))
plr->numboxes = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"totalring"))
@ -489,11 +489,11 @@ static int player_set(lua_State *L)
else if (fastcmp(field,"starposttime"))
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"starpostangle"))
plr->starpostangle = (angle_t)luaL_checkinteger(L, 3);
plr->starpostangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"angle_pos"))
plr->angle_pos = (angle_t)luaL_checkinteger(L, 3);
plr->angle_pos = luaL_checkangle(L, 3);
else if (fastcmp(field,"old_angle_pos"))
plr->old_angle_pos = (angle_t)luaL_checkinteger(L, 3);
plr->old_angle_pos = luaL_checkangle(L, 3);
else if (fastcmp(field,"axis1"))
P_SetTarget(&plr->axis1, *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)));
else if (fastcmp(field,"axis2"))
@ -569,7 +569,7 @@ static int player_set(lua_State *L)
P_SetTarget(&plr->awayviewmobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
}
else if (fastcmp(field,"awayviewaiming"))
plr->awayviewaiming = (angle_t)luaL_checkinteger(L, 3);
plr->awayviewaiming = luaL_checkangle(L, 3);
else if (fastcmp(field,"spectator"))
plr->spectator = lua_toboolean(L, 3);
else if (fastcmp(field,"bot"))
@ -578,7 +578,7 @@ static int player_set(lua_State *L)
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
plr->fovadd = (fixed_t)luaL_checkinteger(L, 3);
plr->fovadd = luaL_checkfixed(L, 3);
#endif
else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);

View File

@ -442,7 +442,6 @@ enum
ARCH_NULL=0,
ARCH_BOOLEAN,
ARCH_SIGNED,
ARCH_UNSIGNED,
ARCH_STRING,
ARCH_TABLE,
@ -522,13 +521,8 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
case LUA_TNUMBER:
{
lua_Integer number = lua_tointeger(gL, myindex);
if (number < 0) {
WRITEUINT8(save_p, ARCH_SIGNED);
WRITEFIXED(save_p, number);
} else {
WRITEUINT8(save_p, ARCH_UNSIGNED);
WRITEANGLE(save_p, number);
}
WRITEUINT8(save_p, ARCH_SIGNED);
WRITEFIXED(save_p, number);
break;
}
case LUA_TSTRING:
@ -797,9 +791,6 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
case ARCH_SIGNED:
lua_pushinteger(gL, READFIXED(save_p));
break;
case ARCH_UNSIGNED:
lua_pushinteger(gL, READANGLE(save_p));
break;
case ARCH_STRING:
{
char value[1024];

View File

@ -19,9 +19,21 @@
#include "blua/lua.h"
#include "blua/lualib.h"
#include "blua/lauxlib.h"
#define lua_optboolean(L, i) (!lua_isnoneornil(L, i) && lua_toboolean(L, i))
#define lua_opttrueboolean(L, i) (lua_isnoneornil(L, i) || lua_toboolean(L, i))
// fixed_t casting
// TODO add some distinction between fixed numbers and integer numbers
// for at least the purpose of printing and maybe math.
#define luaL_checkfixed(L, i) luaL_checkinteger(L, i)
#define lua_pushfixed(L, f) lua_pushinteger(L, f)
// angle_t casting
// we reduce the angle to a fixed point between 0.0 and 1.0
#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16)
#define lua_pushangle(L, a) lua_pushfixed(L, a>>16)
#ifdef _DEBUG
void LUA_ClearExtVars(void);
#endif

View File

@ -147,19 +147,19 @@ static int skin_get(lua_State *L)
lua_pushinteger(L, skin->revitem);
break;
case skin_actionspd:
lua_pushinteger(L, skin->actionspd);
lua_pushfixed(L, skin->actionspd);
break;
case skin_mindash:
lua_pushinteger(L, skin->mindash);
lua_pushfixed(L, skin->mindash);
break;
case skin_maxdash:
lua_pushinteger(L, skin->maxdash);
lua_pushfixed(L, skin->maxdash);
break;
case skin_normalspeed:
lua_pushinteger(L, skin->normalspeed);
lua_pushfixed(L, skin->normalspeed);
break;
case skin_runspeed:
lua_pushinteger(L, skin->runspeed);
lua_pushfixed(L, skin->runspeed);
break;
case skin_thrustfactor:
lua_pushinteger(L, skin->thrustfactor);
@ -171,7 +171,7 @@ static int skin_get(lua_State *L)
lua_pushinteger(L, skin->acceleration);
break;
case skin_jumpfactor:
lua_pushinteger(L, skin->jumpfactor);
lua_pushfixed(L, skin->jumpfactor);
break;
case skin_starttranscolor:
lua_pushinteger(L, skin->starttranscolor);