Commit graph

3351 commits

Author SHA1 Message Date
toasterbabe 00c62e6d88 * Removed unused info from struct as part of clean up.
* Made botskin being invalid make the entire save invalid.
2017-08-23 22:05:11 +01:00
Monster Iestyn 9c4e2eeeef Merge branch 'next' into netcode-fixes-the-sequel 2017-08-23 19:17:25 +01:00
toasterbabe a81c3ca115 Update V_DrawCroppedPatch to match V_DrawFixedPatch's fixes. 2017-08-23 17:41:16 +01:00
yellowtd 519414b215 Merge branch 'master' into titlemap 2017-08-22 19:07:32 -04:00
toasterbabe 673fbc3ec2 * Make the delete save message include the save number.
* Update/improve ultimate mode interaction experience a little. https://cdn.discordapp.com/attachments/293238104096112641/349685399200727041/srb20027.png
2017-08-22 23:47:25 +01:00
Monster Iestyn 36977a5eda SDL_SetRelativeMouseMode(SDL_TRUE) already does what HalfWarpMouse does
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
2017-08-22 22:53:18 +01:00
toasterbabe 1e71b6d746 woops lmao 2017-08-22 21:12:02 +01:00
toasterbabe 8d78d32d64 * Fix an issue where valid savefiles would be hidden because there were at least three unused slots between that and the last visible save. In the process, made sure there were at least three slots visible at all times, but never show extras not needed to show all the saves.
* Optimisations in a bunch of places, including to static
* Fix some visual errors with text and patches near the edges of the screen in non-standard resolutions.
2017-08-22 21:02:33 +01:00
Monster Iestyn 821a1810f7 Moved lrounding of mouse motion events to the actual point an event is made
Also did some cleanup and moving around, as well as adding comments
2017-08-21 21:38:29 +01:00
toasterbabe 6e7605e4f3 * Add new graphics for the no save and ultimate slots, and make the invalid files look a little different.
* Push big endsign images downwards.
* Add a way to disable the ultimate slot.
* BwehHehHe()
2017-08-21 16:02:13 +01:00
toasterbabe 706eb5efeb * New, pretty save select! Requires patch.dta to really appreciate.
* Changed the save format a little more, since I had free reign over it.
* Modified the string drawing functions to not awkwardly clip at the very edges of the screen, considering the relevant patch drawing functions avoid out-of-range memory writes.
2017-08-20 23:18:47 +01:00
toasterbabe 42211f02b4 * Per Mystic's request, only set the number of lives in the save file if you actually use a continue, or completely wipe out your lives and continues.
* Fix a bug where I got emeralds and mapnumbers mixed up when checking for the "there's a tailsbot" flag.
* Consider a save with an invalid skin an invalid save, rather than allowing its continued presence.
2017-08-20 13:14:17 +01:00
Monster Iestyn 10cbe2c82b Turns out the issue was with fullscreen! All I have to do is factor in the resolution/real window size ratio apparently (which was already done before)
Also changed movemousex/y to INT32
2017-08-19 22:54:30 +01:00
Monster Iestyn 758e9c4558 Merge all (relative) mouse motion events into one mouse event
This fixes SDL2_RelMouse's weaker sensitivity for me on Windows (but apparently not for others??)
2017-08-19 21:39:04 +01:00
Monster Iestyn d4141ae230 Remove unused floorinfo_t struct and some unused vars in the hardware code 2017-08-19 18:51:56 +01:00
Monster Iestyn 9805b82fec Disable "connect self" due to being broken, cleaned up ip+port part
Anyone know if "connect any" work at all? Would have disabled that too but apparently the game uses it if "-connect" is given with no params
2017-08-18 18:14:03 +01:00
Monster Iestyn 030c437186 Merge branch 'master' into mi-misc-whatever 2017-08-18 17:00:05 +01:00
Monster Iestyn c17eb94ef7 Merge branch 'lua-spritedefs' into 'master'
New Lua video lib functions for getting sprite patches

See merge request !105
2017-08-18 11:35:25 -04:00
toasterbabe fd63db0aaf Starting lives revamp, per the 2.2 priorities topic list!
* Each time you die, the number of game overs you've had is counted.
* Your save file updates to record this.
* The number of startinglives is determined by the number of times you'ved game-overed, with the maximum being infinity lives (thereby providing a cap on the number of game overs you can go through in a typical game).

Requires a new patch.dta, but I'm not uploading that yet because not happy with the icon we've got going for infinity lives on the save select menu.
2017-08-18 00:58:16 +01:00
toasterbabe 2e6c09a636 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar
# Conflicts:
#	src/hardware/hw_main.c
2017-08-16 21:40:32 +01:00
Monster Iestyn 9703aa2864 Feed skin and sprite2 through P_GetSkinSprite2 to change sprite2 if necessary (if for instance the supplied sprite2 didn't actually exist) 2017-08-16 21:00:18 +01:00
Monster Iestyn c9acc3cee4 Merge branch 'master' into lua-spritedefs 2017-08-16 20:13:26 +01:00
Monster Iestyn 3795a15164 Merge branch 'public_next' 2017-08-16 20:11:33 +01:00
Monster Iestyn 9b788b55f6 Merge branch 'patch-lua-cv_registervar' into 'public_next'
Patch: Lua CV_RegisterVar

See merge request !109
2017-08-16 15:06:41 -04:00
Monster Iestyn 9f726bc66d Merge branch 'new_coop' into 'master'
New Co-op

See merge request !104
2017-08-16 15:01:39 -04:00
Monster Iestyn 75d363527b Merge branch 'toastfixes' into 'master'
An assortment of relatively minor bugfixes and behaviour tweaks

See merge request !110
2017-08-16 14:58:30 -04:00
toasterbabe f6670fea76 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/r_things.h
2017-08-16 19:29:23 +01:00
Monster Iestyn a33b09ca05 Merge branch 'skin_patch' into 'master'
Skin patching (P_SKIN) and killing DELFILE

See merge request !63
2017-08-16 14:20:21 -04:00
toasterbabe 6d3691d3d1 woops, compile fix 2017-08-15 22:40:19 +01:00
toasterbabe 06dc30ea54 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
# Conflicts:
#	src/dehacked.c
2017-08-14 21:34:37 +01:00
toasterbabe 6e79de3de8 Patched an out-of-bounds crash with papersprites in the least resource-intensive way I could find (xiscale not fitting perfectly into frac). This will have to do until papersprites get a make-over at some point. 2017-08-11 16:00:45 +01:00
toasterbabe a00deee209 * Combine all shield-giving functions into a single one, since they were practically identical anyways.
* Expose P_SwitchShield(player, shieldnum) to Lua.
2017-08-10 13:57:09 +01:00
toasterbabe 709a43d3be Fix that thing where you-know-who didn't have a lives icon. 2017-08-09 22:51:29 +01:00
toasterbabe 8175e0836e Remove all trace of harddefs, considering we use an ANIMDEFS lump in srb2.srb now. 2017-08-09 22:09:06 +01:00
toasterbabe 1cab08e39f * Add SH_PROTECTSPIKE as a shield flag, because I kinda wanted to when I originally made shields, and SUBARASHII's cactus shield vindicated my desires.
* Tweaked the values of the shield constants slightly so that no base-game shield is made up of flags and only flags.
2017-08-09 20:56:31 +01:00
toasterbabe a3767fedac Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED. 2017-08-08 22:03:37 +01:00
Yukita Mayako 720987367a Prevent cvar naming conflicts from pointing Lua to the wrong internal data. 2017-08-08 14:27:02 -05:00
toasterbabe a61be91523 Add a new feature to MT_PARTICLEGEN, per Sphere's request - if you give the parameters line a backside, then the backside x offset controls the number of tics between particle spawn. (By default, it's 3.) 2017-08-08 18:22:44 +01:00
toasterbabe 1d11a14f64 Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.) 2017-08-08 15:32:12 +01:00
Monster Iestyn 2d661fef18 Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
2017-08-07 16:44:29 -04:00
Alam Ed Arias 35404be1e0 SDL: y input is flipped 2017-08-07 16:37:03 -04:00
Alam Ed Arias c25b2eb37f Merge remote-tracking branch 'origin/master' into SDL2_RelMouse 2017-08-07 16:33:39 -04:00
toasterbabe 780f9b1645 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
# Conflicts:
#	src/hardware/hw_md2.c
2017-08-07 20:36:14 +01:00
Monster Iestyn 42ed41aeb1 Merge branch 'maces_but_better' into 'master'
Maces but better

See merge request !103
2017-08-07 15:27:05 -04:00
Monster Iestyn f3b7d2f89e Merge branch 'opengl-improvements' into 'master'
OpenGL improvements

See merge request !99
2017-08-07 15:06:16 -04:00
Monster Iestyn bcfd949dce Merge branch 'save-mode' into 'master'
LF_SAVEGAME flag

See merge request !108
2017-08-07 15:01:43 -04:00
toasterbabe 2e1b81b5da Woops, silly find and replace 2017-08-07 19:23:48 +01:00
Monster Iestyn 15db571757 Merge branch 'master' into opengl-improvements 2017-08-07 19:06:49 +01:00
toasterbabe d135f64464 Crash prevention 2017-08-07 18:58:41 +01:00
TehRealSalt a813506b8f Clean whitespace 2017-08-06 23:47:39 -04:00