MascaraSnake
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1ca25224c2
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Fix P_SetupLines printing the wrong line number
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2019-12-28 17:05:04 +01:00 |
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MascaraSnake
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85de3614cb
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Standardize P_LoadVertices and P_LoadSidedefs
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2019-12-28 16:58:48 +01:00 |
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MascaraSnake
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86d1fb73f4
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Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
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2019-12-28 16:49:56 +01:00 |
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MascaraSnake
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21b7507aee
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Reorganize and partially rename map loading functions
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2019-12-28 16:40:35 +01:00 |
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MascaraSnake
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b1854b5c96
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Remove stray #endif
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2019-12-28 14:50:00 +01:00 |
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MascaraSnake
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5590343043
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Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
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2019-12-28 14:13:26 +01:00 |
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MascaraSnake
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3971067cf3
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Remove some old #if 0'd code
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2019-12-28 14:03:48 +01:00 |
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MascaraSnake
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303e6cee4a
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Merge branch 'next' into mapload-refactor
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2019-12-28 13:59:24 +01:00 |
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MascaraSnake
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ceca99e3c5
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Fix accidental removal of sector_t's spawn_lightlevel initialization
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2019-12-28 13:58:23 +01:00 |
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MascaraSnake
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e9376a8353
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Cleaned up some more stuff in P_LoadLevel()
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2019-12-28 12:48:32 +01:00 |
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MascaraSnake
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c059146937
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Move more P_LoadLevel parts into subfunctions
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2019-12-28 11:37:56 +01:00 |
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MascaraSnake
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319ed09c00
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Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
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2019-12-28 11:30:39 +01:00 |
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MascaraSnake
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08895ef751
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Fixed/clarified some flag descriptions in the ZB config
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2019-12-28 08:43:27 +01:00 |
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MascaraSnake
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f83d0fe3a1
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Fixed/clarified some flag descriptions in the ZB config
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2019-12-28 08:42:16 +01:00 |
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Alam Ed Arias
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94bb6655a5
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Merge branch 'master' into next
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2019-12-27 17:08:16 -05:00 |
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James R
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152a63b682
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Merge branch 'rotsprite3' into 'next'
More rollangle changes
See merge request STJr/SRB2!582
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2019-12-27 16:49:21 -05:00 |
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James R
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69ad41e58e
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Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
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2019-12-27 16:49:06 -05:00 |
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Jaime Passos
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1fb244d87f
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GTR_HIDETIME, not GTR_TAG
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2019-12-27 18:24:08 -03:00 |
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Jaime Passos
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e03eaa554b
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In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
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2019-12-27 17:22:55 -03:00 |
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Jaime Passos
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4b2c88fab8
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Fix CoopLives_OnChange.
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2019-12-27 17:15:23 -03:00 |
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Jaime Passos
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3b341245f1
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Same deal, but for starposts.
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2019-12-27 17:14:56 -03:00 |
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Jaime Passos
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1f96f70173
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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ed29efd9eb
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ST_drawLivesArea stuff.
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2019-12-27 16:58:55 -03:00 |
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Alam Ed Arias
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0caa08defd
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fread and fwrite use size_t, not int
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2019-12-27 13:08:26 -05:00 |
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Alam Ed Arias
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ff004c4cf6
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we only need link on unix systems
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2019-12-27 13:05:15 -05:00 |
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Jaime Passos
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6b8839d5aa
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burst emeralds with GTR_MATCHEMERALDS
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2019-12-27 12:34:35 -03:00 |
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Jaime Passos
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f0d58368f9
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look for GTR_LIVES rule instead of coop/competition gametype
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2019-12-27 12:29:21 -03:00 |
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Jaime Passos
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f8eed7171a
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add G_CompetitionGametype(void)
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2019-12-27 12:28:00 -03:00 |
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Jaime Passos
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5c023739e6
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change this > to >=
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2019-12-27 12:23:50 -03:00 |
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Jaime Passos
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1d0d404922
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check if the gametype allows spectators to allow jump key respawn
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2019-12-27 12:17:38 -03:00 |
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Jaime Passos
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9613bdeca6
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use GTR_DEATHMATCHSTARTS
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2019-12-27 12:14:33 -03:00 |
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MascaraSnake
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45c432462e
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Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
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2019-12-27 02:12:01 -05:00 |
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MascaraSnake
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e71d07fa8e
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Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
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2019-12-27 08:11:04 +01:00 |
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MascaraSnake
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6a85e40232
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Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor
See merge request STJr/SRB2!570
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2019-12-27 02:04:22 -05:00 |
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Jaime Passos
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56e94182d5
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P_SetupCamera funny
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2019-12-27 02:07:13 -03:00 |
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Jaime Passos
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51404130af
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Respawn delay gametype rule
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2019-12-27 01:44:27 -03:00 |
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James R
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e19d0877e8
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Merge branch 'time' into 'master'
haha log files
See merge request STJr/SRB2!567
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2019-12-26 21:43:46 -05:00 |
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Jaime Passos
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da1718f93c
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Avoid possible overflows in the rotsprite arrays.
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2019-12-26 21:49:36 -03:00 |
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Jaime Passos
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4b653a0b12
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Remove the min() and max() calls.
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2019-12-26 21:36:35 -03:00 |
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Jaime Passos
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56fd29a42a
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stuff
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2019-12-26 21:27:30 -03:00 |
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James R
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1dac3d174e
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Merge remote-tracking branch 'origin/master' into next
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2019-12-26 15:35:53 -08:00 |
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James R
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5872e8d453
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Merge branch 'rotsprite2' into 'next'
rollangle and SpriteInfo changes
See merge request STJr/SRB2!547
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2019-12-26 18:32:37 -05:00 |
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Jaime Passos
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c0390f5186
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Merge remote-tracking branch 'origin/next' into rotsprite2
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2019-12-26 20:27:29 -03:00 |
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James R
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414a066ec8
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Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed
See merge request STJr/SRB2!553
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2019-12-26 18:18:23 -05:00 |
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James R
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aa9cc6e6f2
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Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
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2019-12-26 18:18:10 -05:00 |
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James R
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e6532b9bad
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Merge branch 'gametype-clownery' into 'next'
Custom gametypes
See merge request STJr/SRB2!566
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2019-12-26 18:08:41 -05:00 |
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James R
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dd1ca69f54
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P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
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2019-12-26 14:59:31 -08:00 |
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Monster Iestyn
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ca5a4d90e0
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Fix mixed declaration-and-code compiling error
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2019-12-26 21:59:09 +00:00 |
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MascaraSnake
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b24bcbab65
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Merge branch 'mobjthinker-refactoring' into 'next'
Hack P_MobjThinker into little pieces
See merge request STJr/SRB2!574
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2019-12-26 14:59:37 -05:00 |
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MascaraSnake
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2d90098b6a
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Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen
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2019-12-26 20:55:29 +01:00 |
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