Commit graph

8446 commits

Author SHA1 Message Date
James R 6bd5246edd Merge remote-tracking branch 'dev-origin/master' 2019-12-11 16:21:18 -08:00
James R 7a59ade63d Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle

See merge request STJr/SRB2Internal!624
2019-12-11 19:19:29 -05:00
James R 6464df9876 Maybe I'm mistaken but this probably isn't needed 2019-12-11 16:14:06 -08:00
lachwright 8a70759e0a Add TC_DASHMODE color shader 2019-12-12 01:27:41 +08:00
Jaime Passos be13f463f0 Update r_plane.c 2019-12-11 12:36:54 -03:00
Nev3r d34fd4b755 Epic oversight in upside-down spawn offset. 2019-12-11 15:48:44 +01:00
Jaime Passos dedd5527da Restore portal culling code that went gone by pure accident 2019-12-11 11:35:34 -03:00
Nev3r d2cbdd4fb1 Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now. 2019-12-11 11:10:31 +01:00
Nev3r 584348b91e Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead. 2019-12-11 10:13:52 +01:00
GoldenTails 07316fc5bd Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
2019-12-10 23:55:52 -06:00
Jaime Passos f51253a0a8 Tilted water 2019-12-10 17:01:19 -03:00
Nev3r ca6a7ffbb3 Fix NiGHTS bumpers height. 2019-12-10 18:53:49 +01:00
Steel Titanium 9ab00049dc appveyor: Forgot to change version to 2.2.0 2019-12-10 12:53:15 -05:00
Nev3r 8466dc5813 Move mobj spawn Z calculating to a separate function. 2019-12-10 18:03:15 +01:00
Nev3r 3dfa526eea Separate Emerald Hunt emerald spawning into another function. 2019-12-10 14:21:08 +01:00
Nev3r 6fe6db8e18 Removed seemingly redundant (and incorrect) mapthing Z load code.
The proper code seems to sit inside P_SpawnMapThing() and the SpawnHoop functions. Time will tell if I've actually commited an atrocity.
2019-12-09 14:05:22 +01:00
Nev3r 8ea7dd418a Move the axis spawning code out of the mapthing read function, and read the mapthing z in the mapthing read function. 2019-12-09 13:26:31 +01:00
Jaime Passos 4d83db5bb2 Die, Apple! 2019-12-08 22:31:59 -03:00
Jaime Passos 5c02bc59db Speed up level loading
Don't flush every texture just because the palette MAY have changed
2019-12-08 22:28:13 -03:00
Jaime Passos c6769e7220 Die 2019-12-08 22:12:56 -03:00
Jaime Passos 7f58002e12 Merge branch 'opengl-is-a-bad-renderer' of https://git.magicalgirl.moe/STJr/SRB2 into opengl-is-a-bad-renderer 2019-12-08 21:10:48 -03:00
Jaime Passos 25464c867a Translate the French 2019-12-08 21:10:14 -03:00
Alam Ed Arias 14ecb240c4 Merge branch 'public_next' into private 2019-12-08 12:56:37 -05:00
Alam Ed Arias e91a689478 Merge branch 'master' into opengl-is-a-bad-renderer 2019-12-08 12:50:45 -05:00
Alam Ed Arias 2d68eac528 Merge branch 'buildbot' into 'master'
Fix All the buidlbot issues

See merge request STJr/SRB2!520
2019-12-08 12:49:26 -05:00
Alam Ed Arias d8eccc2921 Merge remote-tracking branch 'public/strcasestr-swap' into buildbot 2019-12-08 12:36:23 -05:00
Alam Ed Arias 1d0cd586ba P_AddWadFile: the PK3 may not have folders 2019-12-08 12:35:21 -05:00
Alam Ed Arias 623629b04a OpenGL: note that the Buffer API is OpenGL 1.5, so we can be used in STATIC_OPENGL 2019-12-08 12:33:11 -05:00
Alam Ed Arias 35168ddeae OpenGL: yflip is used to hold more then true/false 2019-12-08 12:32:23 -05:00
Jaime Passos d74f2a003b HWR_FreeMipmapCache already calls HWR_FreeMipmapCache indirectly
(done by calling HWR_LoadTextures, which in turn calls HWR_FreeTextureCache)
2019-12-08 04:40:29 -03:00
Jaime Passos 4c808cb7e2 Actually don't even call HWR_FreeMipmapCache between levels because I feel like it's futile outside of PWAD loading 2019-12-08 04:32:25 -03:00
Jaime Passos d8a804febc LMFAOOOOOOOOOOOOOOOOOOOOOOOO 2019-12-08 04:15:25 -03:00
Jaime Passos cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos ce61b17117 Update hw_main.c 2019-12-08 02:27:51 -03:00
Jaime Passos 964978a337 Delete md2_transform 2019-12-08 02:25:53 -03:00
Jaime Passos bc60a0a887 Make some things clearer here. 2019-12-08 01:54:03 -03:00
Jaime Passos 40b862967d Just in case? 2019-12-07 23:55:28 -03:00
Jaime Passos e9e0683d5e Cleanup FreeMipmapColormap 2019-12-07 23:46:05 -03:00
James R d5816d44f3 Use a third variable of XOR nonsense 2019-12-07 17:36:45 -08:00
mazmazz 65ca45c147 Debian libopenmpt0 name fix 2019-12-07 20:32:04 -05:00
James R cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
James R 5ba363fda6 Make the cmake version 2.2.0 2019-12-07 14:28:03 -08:00
James R 7167e59b83 Merge branch 'cmake-no-patch-pk3' into 'master'
Remove patch.pk3 from cmake

See merge request STJr/SRB2!516
2019-12-07 17:26:35 -05:00
mazmazz bca33bdb0e Remove patch.pk3 from Deployer ASSET_FILES_HASHED 2019-12-07 16:26:28 -05:00
mazmazz 58650397e2 Travis Deployer: Use xenial instead of bionic for building installers
Bionic breaks package signing because importing the private key is unsuccessful. Works in xenial. The buildbot distro doesn't matter because we're just sending source packages to Launchpad which builds on the target distro.
2019-12-07 15:58:59 -05:00
mazmazz 1f8c6574fb Debian packaging fixes, libopenmpt 2019-12-07 15:50:48 -05:00
mazmazz 9fa09c9842 Travis Linux Deployer fixes 2019-12-07 15:14:33 -05:00
mazmazz 2a9a2c0f02 Travis yflip error 2019-12-07 14:30:51 -05:00
mazmazz 0d41a55071 Deployer fixes for 2.2.0 2019-12-07 13:56:05 -05:00
Tasos Sahanidis 9c5e558117
Remove patch.pk3 from cmake 2019-12-07 20:31:40 +02:00