Commit graph

635 commits

Author SHA1 Message Date
Inuyasha f5ba192f0b remove extraneous va() calls 2016-02-25 23:31:48 -08:00
Alam Ed Arias 2b12e5ff20 Merge branch 'next' into backport_unslot-music 2016-02-26 02:11:29 -05:00
Alam Ed Arias 77dc27d070 Merge branch 'next' into backport_state-animations 2016-02-26 02:06:57 -05:00
Alam Ed Arias 0a2078d0c0 Merge branch 'next' into playerspawn-hook 2016-02-26 02:05:24 -05:00
Alam Ed Arias 49877262e3 Merge branch 'next' into backport_special-stage-fade 2016-02-26 02:00:38 -05:00
Alam Ed Arias 9d3f7d760b Merge branch 'next' into portal-fix 2016-02-26 01:58:55 -05:00
Alam Ed Arias 8d2b4102d1 Merge branch 'next' into Lua-video-lib-expansion 2016-02-26 01:58:19 -05:00
Alam Ed Arias 18688f476f Merge branch 'next' into new-SOC-lump-names 2016-02-26 01:58:07 -05:00
Alam Ed Arias 09d2bbc448 Merge branch 'next' into lua-sector-lines 2016-02-26 01:57:15 -05:00
wolfy852 8f0abb267e Don't mix declarations and code 2016-02-25 22:47:52 -06:00
wolfy852 5c9aaf2fe4 Move hook into G_SpawnPlayer 2016-02-25 22:28:19 -06:00
Alam Ed Arias b3b5521e1b Merge branch 'master' into next 2016-02-25 18:33:29 -05:00
Alam Ed Arias 8a369d969b whitespace clean 2016-02-25 18:31:40 -05:00
Inuyasha 1e15ed2f7b Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
Fix chain launching

Basically you're not allowed to launch off a chain the frame you touch it anymore.

Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).

See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha aa4414d706 Merge branch 'sdlmix-master' into 'master'
cpuaffinity/sdl_mixer changes

Hopefully this will alleviate SDL2 sound issues.

If not, hopefully this will give us info on what the hell is going on.

See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha f10279d61b Very minor performance improvement. 2016-02-25 14:35:05 -08:00
Inuyasha 6dda71bef7 I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha b258b9b503 remove cpuaffinity code from SDL
still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
wolfy852 000ec9ac67 Call LUAh_PlayerSpawn instead of checking for it 2016-02-14 15:22:13 -06:00
Inuyasha 7c5adacc6f Fixed chain launching
In the process, the stasis flags work like you'd expect them to.
You can now set them in Lua or code and they'll actually do something.
2016-02-14 12:28:03 -08:00
wolfy852 db3797fd35 Add PlayerSpawn hook 2016-02-14 06:10:20 -06:00
wolfy852 e43f21cdda Fix dead MF_PAIN objects hurting the player
Fixes #12
2016-02-13 17:31:38 -06:00
Monster Iestyn dabc4415af Fix crash caused by drawing scaled, mirrored sprites semi-covered on the left side by portal edge
I suspect this crash was possible even outside the context of portals, but whatever
2016-02-13 18:11:50 +00:00
Monster Iestyn 62d15e54e8 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into portal-fix 2016-02-09 20:02:33 +00:00
Monster Iestyn 7278625963 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into Lua-video-lib-expansion 2016-02-09 20:01:32 +00:00
Monster Iestyn 17d6bafc7e Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into new-SOC-lump-names 2016-02-09 20:00:54 +00:00
Monster Iestyn e44c96e417 Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-02-09 19:58:51 +00:00
Monster Iestyn db18ad6b7f Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git into monster-misc-2 2016-02-09 19:54:49 +00:00
Monster Iestyn 5d1c8d2968 My cherry picking somehow lead to these functions being doubled ...whoops 2016-02-09 19:35:04 +00:00
Alam Ed Arias 6000b5c980 Merge branch 'master' into next 2016-02-09 14:13:50 -05:00
Sean Ryder ddb5652ab6 Tabbing 2016-02-09 18:05:19 +00:00
Sryder13 6b8c438e58 Change a few colours. 2016-02-09 18:05:11 +00:00
Sryder13 31deecc51c Colour Changing MD2s
I don't know how I can move my old branch over so I've just created a new one.
2016-02-09 18:04:59 +00:00
Monster Iestyn 700c9c2e70 Merge branch 'md2_colourchange' into 'master'
Colour Changing MD2s

What it says it is, I haven't touched it in quite a while, but I have checked and it seems to be working.

See merge request !30
2016-02-09 13:03:52 -05:00
Sean Ryder b7ebb8186d Fix MD2 interpolation for FF_ANIMATE states 2016-02-09 16:20:18 +00:00
Inuyasha 8fc484cea9 Just a few more changes to TUNES, nothing special
(cherry picked from commit 63a9c66317)
2016-02-09 02:48:35 -08:00
Inuyasha 04d112276e Fixed some oddities with TUNES.
(cherry picked from commit a4d05350f7)
2016-02-09 02:48:35 -08:00
Inuyasha 1203b0aa73 Fix crash on game clear
(No, game, you can't allocate a map header for the credits, why were you doing that before and how did it not break anything??)

(cherry picked from commit e1f9a01229)
2016-02-09 02:48:34 -08:00
Inuyasha caab150c92 Fixed LD413
(cherry picked from commit 1e4c2f8aad)
2016-02-09 02:48:34 -08:00
Inuyasha 8c17dac589 The concept of "music slots" doesn't exist anymore.
Use whatever names you want for your music. So long as you prefix the lumps with O_ or D_, it doesn't matter anymore.
DISCLAIMER: Linedef type 413 (change music) and Lua scripting is not tested.

(cherry picked from commit 025ca413a2)

# Conflicts:
#	src/p_user.c
2016-02-09 02:48:33 -08:00
Inuyasha 58e685353a Attempt 2 at special stage fades.
More basic in execution.
2016-02-09 02:43:24 -08:00
Inuyasha 1bdd4cf641 backport state-animations from internal master to public next
most other code in the branch did not come along for the ride.
2016-02-09 02:39:16 -08:00
Monster Iestyn 66175d87b8 removed unused macros from doomdef.h 2016-02-08 20:10:32 +00:00
Alam Ed Arias 985b9a11cc Merge branch 'travis-ci' into 'master'
Travis-CI builds

Merge support to build SRB2 for Linux system via Travis-Ci
This will build SRB2 with GCC and Clang to make sure we do not break Linux/GNU builds

See merge request !41
2016-02-07 21:57:26 -05:00
Alam Ed Arias 2dc9a4b34a Merge branch 'master' into next 2016-02-07 21:22:28 -05:00
Alam Ed Arias 6b626f1b27 build: cmake is messly 2016-02-07 20:53:27 -05:00
Alam Ed Arias 3ba827f33d Merge branch 'master' into travis-ci 2016-02-07 00:39:25 -05:00
Monster Iestyn ae2b1e8ea1 Use <= instead of ==, so that sprites for second-tier portals and beyond still display
thx Red for spotting this
2016-02-06 21:06:52 +00:00
Monster Iestyn 166fafd717 Fixed div-by-zero crash relating to portals, drawsegs and midtextures
Had to remove Red's scale hack in order to do so, because it utterly fails when the drawseg doesn't actually belong to the portal in the first place.
2016-02-06 18:57:26 +00:00
Alam Ed Arias 07fc74eaf5 clang: fixup a few clang warnings 2016-02-05 22:38:40 -05:00
Alam Ed Arias 68054a49e3 clang: cleanup 2016-02-05 22:32:14 -05:00
Alam Ed Arias f4886657c1 clang: fixup a few clang warnings 2016-02-05 22:12:12 -05:00
Alam Ed Arias 864baeda05 cmake: fixed up to handle Clang and AppleClang 2016-02-05 21:49:24 -05:00
Monster Iestyn 9973bedd5f Free the memory of all clipping arrays for each portal properly
Not the actual fix I'm intending to make with this branch, but it's needed anyway
2016-02-05 16:38:33 +00:00
Inuyasha 5320424269 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-03 18:09:08 -08:00
Inuyasha c05c43cfee Merge branch 'monster-misc' into 'master'
Monster Iestyn's Miscellaneous (netplay-compatible) changes

Just cleaning up some unused or unnecessary things left in the source code, see the commits for exact changes made if you like.

May add more stuff to this branch later, there's no rush really.

See merge request !39
2016-02-03 21:06:57 -05:00
Inuyasha 84fb4d108a Merge branch 'diagonal-spring-rings-tweak' into 'next'
Diagonal spring rings tweak

If you didn't know before, those special placement ring lines for diagonal springs only use multiples of 45 for their angles in-game. In other words, they only face any of the 8 basic cardinal directions (N, S, E, W, NE, NW, etc). Considering that springs themselves don't follow the above behaviour, you can probably work out that's a bad thing.

This branch changes that of course, if you couldn't guess from context. Diagonal spring rings can now be placed with any angles like most thing types already could!

See merge request !37
2016-02-03 21:05:44 -05:00
Inuyasha f17be6641e Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-02-03 18:00:28 -08:00
Monster Iestyn 0455b572dc Removed weird test for water planes in HWR_Subsector
It crashes when you try to test it anyway, lol
2016-02-03 17:58:44 -08:00
Monster Iestyn d1b89c9320 Quick fix for another drawer lib function while I'm here, cough 2016-01-31 22:52:02 +00:00
Monster Iestyn 04528eb3e6 <Inuyasha> MonsterIestyn: what about render_none? 2016-01-31 22:15:17 +00:00
Monster Iestyn dafe0ccd11 Added v.width(), v.height() and v.renderer() to Lua's drawer/video library 2016-01-31 21:53:14 +00:00
Monster Iestyn 2e58f6c4d9 Fixed that odd bug where PolyObjects sometimes leave a vertex or two in their control sectors
Turns out the seg-searching code falsely assumed it'd find frontfacing segs first, who knew?
2016-01-31 13:05:30 -06:00
Monster Iestyn 2d94b2a85f keys.h doesn't need to be included twice here lol 2016-01-31 17:10:57 +00:00
Monster Iestyn deb958a796 Remove unused "INVERSECOLORMAP" macro 2016-01-31 17:06:03 +00:00
Monster Iestyn 9e29b69a29 Remove unused "firstnewseg" variable 2016-01-31 16:49:04 +00:00
Monster Iestyn 8b56cd76c7 doomtype.h tweaks
some of the mess in here really bothers me

(cherry-picking this commit of mine from next since it only fixes a small oversight with compiling and adds a comment)
2016-01-31 15:08:16 +00:00
Monster Iestyn cd198d6809 merge SOC_****, MAINCFG and OBJCTCFG searches into one big search for any of them
This makes it so that it doesn't matter what order you place SOC lumps within a WAD... relative to other SOC lumps at least, anyway
2016-01-30 17:19:05 +00:00
Monster Iestyn 5cae87430f Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into new-SOC-lump-names 2016-01-30 16:39:55 +00:00
Inuyasha e49f531ba1 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-01-29 18:27:33 -08:00
Alam Ed Arias 82bfce7683 Merge remote-tracking branch 'magicgirl/master' 2016-01-29 20:29:28 -05:00
Inuyasha e6f0a4be18 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next 2016-01-29 16:01:57 -08:00
Inuyasha f500986692 use RGB for screen texture, not RGBA
the screen texture does not need an alpha channel.
the fact that it had one made OGL copy the topmost pixel of the screen texture's alpha channel.
which, naturally results in the screen becoming partially transparent and letting you see the working texture in the background.
2016-01-29 16:01:05 -08:00
Monster Iestyn 7d603c320b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into diagonal-spring-rings-tweak 2016-01-29 19:40:04 +00:00
Alam Ed Arias e8cf4cdaac SDL2: compile SDL with SDL_main for Win32 2016-01-29 00:33:11 -05:00
Alam Ed Arias c47ff7b3c6 let make the main() entry point noreturns 2016-01-28 21:37:41 -05:00
Alam Ed Arias 050ce857c4 let not care for main() being noreturn 2016-01-28 21:31:18 -05:00
Alam Ed Arias 0d327c7c16 kill logical-not-parentheses warning in g_game.c
g_game.c: In function 'G_CheckDemoStatus':
g_game.c:5588:22: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses]
   if (!modeattacking == ATTACKING_RECORD)
                      ^
2016-01-28 21:15:51 -05:00
Alam Ed Arias 10e1aaaf85 appveyor: no need for DEPFLAGS 2016-01-28 12:08:08 -05:00
Alam Ed Arias 7fdb5cfcfb move disabled warning out of mingw 2016-01-28 12:06:00 -05:00
Alam Ed Arias 2176b21e62 ignore noreturns 2016-01-28 11:49:23 -05:00
Alam Ed Arias 7a09a82489 new flags: DEPFLAGS, to tell the depend step where are the headers 2016-01-28 11:41:02 -05:00
Alam Ed Arias f0842d2200 appveyor: add debug and sdl mixer 2016-01-28 11:33:36 -05:00
Inuyasha d76e21b546 fix bind out of bounds / keystring misreading 2016-01-28 08:15:34 -08:00
Alam Ed Arias d0ce9170da appveyor: build for GCC 5.2 2016-01-27 01:39:12 -05:00
Monster Iestyn 80fb282334 Fixed math for calculating current texture in texture animations 2016-01-23 18:59:17 +00:00
Alam Ed Arias 181c875016 SDL: config.h.in is pre source tree, config.h for each cmake build 2016-01-22 17:25:19 -05:00
Inuyasha 4df951224b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2 into public_next 2016-01-21 14:51:33 -08:00
Monster Iestyn 674ff51153 Fix shadowing in mapheaderinfo_get 2016-01-21 20:27:35 +00:00
Monster Iestyn ccb0abb853 Diagonal ring springs should now be able to face any angle 2016-01-21 20:19:43 +00:00
Alam Ed Arias c33d20acff whitespace cleanup 2016-01-21 13:50:05 -05:00
Inuyasha 9d5718760d interscreen is a lump name and thus needs lstring
... not just lstring though, but the behavior with i that is used elsewhere.
2016-01-20 09:42:35 -08:00
Inuyasha 7d6dc3a5bb fix bad lstring usage in map header lua
This is not how you use pushlstring! This is actually sending uninitialized memory to Lua, which is making scripts have inconsistent results (duh?)

c/o JTE: "Tell Red they're a doofus."
2016-01-20 09:25:28 -08:00
Monster Iestyn 5abdb08a25 #sector.lines now returns the number of linedefs in the sector 2016-01-20 16:03:17 +00:00
Sean Ryder 7d914913dd Tabbing 2016-01-20 15:55:32 +00:00
Monster Iestyn 79e3e2351d Finally bothered to add in a method to obtain sector.lines' size internally to prevent going out of bounds.
Admittedly I knew of this particular method from the start but wanted to avoid it in favour of a less-hacky looking method of getting sector.lines' size ...but there was none to be found at all.
2016-01-20 14:56:52 +00:00
Monster Iestyn 3dc0f2b4ff Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-01-20 14:22:11 +00:00
Inuyasha 61eb9c01d1 Merge branch 'coloropposite-hotfix' into 'next'
Coloropposite hotfix

Quick fix to prevent ColorOpposite(MAXSKINCOLORS) or higher input from giving results out of the actual array's bounds. In other words, preventing it from giving you nonsense values or something.

I created the function for Lua to begin with, so clearly this is 100% my fault once again. Welp.

See merge request !31
2016-01-20 07:40:05 -05:00
Monster Iestyn 103027124b Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into lua-sector-lines 2016-01-20 12:31:21 +00:00
Inuyasha 55f0e5cab5 objectplace stability fix
Objectplace reallocates the mapthings list to add one more mapthing. By itself there's no problem with this.
But, mobj->spawnpoint is a pointer to the mapthing's location in the mapthings list.
So by reallocating the mapthings list, all references to mobj->spawnpoints point to freed memory.

... Oops.

Now when objectplace reallocates the mapthings list it actually corrects the locations of all mobj's spawnpoints to point to the new list.

Hooray, you can use NiGHTS objectplace again if you really want to.
2016-01-20 01:24:30 -08:00