Commit Graph

10671 Commits

Author SHA1 Message Date
James R fae583915a Remove Producer role from the credits 2020-07-01 16:04:46 -07:00
Nev3r ff8759e507 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
# Conflicts:
#	src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Louis-Antoine 40e98e5712 Fix crash when a polyobject rotates a non-player mobj 2020-06-30 18:37:21 +02:00
Steel Titanium 612386aef0 Correct comment 2020-06-29 23:57:39 -04:00
Steel Titanium e641895268 Address compat with old-style names 2020-06-29 23:54:45 -04:00
James R 696f9707fc Merge branch 'special_save' into 'next'
Special saves! (Resolves #162)

Closes #162

See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R 84391f558b Merge branch 'titlecard-double-clown-town' into 'next'
ACTUALLY fix #172

Closes #172

See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R e56fc08757 Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
Delete connection screen and midgame joins

See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
Steel Titanium 3f3ff0688b Add support for saving/loading per-skin NiGHTS replays 2020-06-28 16:59:36 -04:00
James R 335fc0b327 Use levelflat->name instead of flatname 2020-06-27 14:30:41 -07:00
SteelT 22459df1f1 Merge branch 'increase-input-buffer-more' into 'next'
Increase the length of the player input buffer even more

See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
GoldenTails fef15be0af Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with 2020-06-27 10:56:15 -05:00
LJ Sonic a4cb0751c0 Merge branch 'lua-server-variables' into 'next'
Expose "server" and "dedicated" to Lua scripts

See merge request STJr/SRB2!1022
2020-06-27 09:50:30 -04:00
Louis-Antoine 93cc48054a Expose "server" and "dedicated" to Lua scripts
Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine c96e07b61c Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines 2020-06-27 02:01:16 +02:00
Louis-Antoine 82dbe95e22 Fix computation of very high pings 2020-06-26 15:34:26 +02:00
James R fbbfe3b3b1 Add back the int_none check
It got removed by 864e703355 but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
James R 0435acd516 Merge branch 'gamequit-hook' into 'next'
GameQuit Hook

See merge request STJr/SRB2!847
2020-06-25 12:45:20 -04:00
Zachary McAlpin b973b43271 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-25 10:31:55 -05:00
toaster f258131e55 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
# Conflicts:
#	src/g_game.c
2020-06-25 10:48:36 +01:00
Zippy_Zolton dc2f689957 Jet Jaw Sounds 2020-06-25 00:38:07 -05:00
James R 7317bbb692 Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm

See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R 8c3e2728d5 Merge branch 'gtr-fixes' into 'next'
Gametype fixes

See merge request STJr/SRB2!816
2020-06-24 23:01:11 -04:00
James R 067d9b9a63 Merge remote-tracking branch 'origin/next' into gtr-fixes 2020-06-24 19:31:19 -07:00
Zachary McAlpin b14f18c1a9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 20:55:08 -05:00
James R 207d8aee4b Merge branch 'acz3-softlock-fix' into 'next'
ACZ3 softlock fix

See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R 95cc10d735 Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
Don't repeatedly look for model texture files

See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R 9eb8fd8ac8 Merge branch 'fixeggsign' into 'next'
Fix the Eggman signpost's background color

See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R 2e827705b4 Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting

See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R ac71bb76b6 Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin 5ef8c95cdb Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
Monster Iestyn 7d2de8394f Merge branch 'lua-side-enum-bruh' into 'next'
Fix missing bruh string in Lua side string options.

See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe 80e0d35391 Fix missing bruh string in lua side options. This is stupid. 2020-06-22 21:11:33 +02:00
toaster 4502604007 Special saves!
All this refactoring, just to resolve #162. Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.

Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...

One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails f0787077e3 More people ought to know what modulo is...
Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails 6fe0874606 Stop resetting cusval cause that's annoying 2020-06-21 23:21:42 -05:00
GoldenTails d609cfc9e3 Make it so Linedef type 422 instead sets `cusval` when the titlemap is in action.
I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony ae474b6945 Fix re-opening 1 Player menu re-lowering options
If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times

Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere e9e9cd6133 Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking. 2020-06-21 16:01:24 +02:00
Zwip-Zwap Zapony 5655db11ab Tweak display of hidden items in "1 Player" menu
If an option in the "1 Player" menu is unavailable in an add-on,
lower the above options to close the gap from the invisible option

Also make Marathon Run display as question marks if locked
And also change "sploadgame" to "spstartgame"
2020-06-21 09:30:55 +02:00
Louis-Antoine 65054bd0aa Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into increase-input-buffer-more 2020-06-21 01:20:39 +02:00
Zippy_Zolton ca7fc22388 t_lspr 2020-06-20 14:16:22 -05:00
James R 7ec0b6c792 I meant consvar_number_of_netids to be exclusive :V 2020-06-20 00:53:51 -07:00
Zippy_Zolton fc68134938 Thanks for the feedback, I have fixed your issues. 2020-06-20 02:04:18 -05:00
Zippy_Zolton bfa1382736 New Debris for CEZ3 2020-06-20 02:02:13 -05:00
James R 3e52764935 Actually print a warning if the old demo id collides 2020-06-19 19:59:14 -07:00
James R db34d70faa Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R 32134a01fe Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
James R 32773b71e0 Use ordered ids instead of hashes for cvar netid
Originally 6acd99c0a465ab1594edc12502f71a5e0a3af938
2020-06-19 16:36:36 -07:00
kaysrishaq c74a607c54 Whoops, switched these for no reason 2020-06-19 11:11:19 -04:00