MP pause menu text for Player setup loses the 1 if you're not in splitscreen

This commit is contained in:
toasterbabe 2017-04-17 22:41:23 +01:00
parent c8186644e7
commit fbdc8d3d9e

View file

@ -903,8 +903,8 @@ static menuitem_t MP_MainMenu[] =
#endif
{IT_CALL | IT_STRING, NULL, "TWO PLAYER GAME", M_StartSplitServerMenu, 60},
{IT_CALL | IT_STRING, NULL, "SETUP PLAYER 1", M_SetupMultiPlayer, 80},
{IT_CALL | IT_STRING, NULL, "SETUP PLAYER 2", M_SetupMultiPlayer2, 90},
{IT_CALL | IT_STRING, NULL, "PLAYER 1 SETUP", M_SetupMultiPlayer, 80},
{IT_CALL | IT_STRING, NULL, "PLAYER 2 SETUP", M_SetupMultiPlayer2, 90},
};
static menuitem_t MP_ServerMenu[] =
@ -2630,10 +2630,14 @@ void M_StartControlPanel(void)
}
if (splitscreen)
{
MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
MPauseMenu[mpause_psetup].text = "Player 1 Setup";
}
else
{
MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
MPauseMenu[mpause_psetup].text = "Player Setup";
if (G_GametypeHasTeams())
MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;