From fbdc8d3d9eb95984fd534de56555a210f0b662b2 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Mon, 17 Apr 2017 22:41:23 +0100 Subject: [PATCH] MP pause menu text for Player setup loses the 1 if you're not in splitscreen --- src/m_menu.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 85cd79638..04598adc8 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -903,8 +903,8 @@ static menuitem_t MP_MainMenu[] = #endif {IT_CALL | IT_STRING, NULL, "TWO PLAYER GAME", M_StartSplitServerMenu, 60}, - {IT_CALL | IT_STRING, NULL, "SETUP PLAYER 1", M_SetupMultiPlayer, 80}, - {IT_CALL | IT_STRING, NULL, "SETUP PLAYER 2", M_SetupMultiPlayer2, 90}, + {IT_CALL | IT_STRING, NULL, "PLAYER 1 SETUP", M_SetupMultiPlayer, 80}, + {IT_CALL | IT_STRING, NULL, "PLAYER 2 SETUP", M_SetupMultiPlayer2, 90}, }; static menuitem_t MP_ServerMenu[] = @@ -2630,10 +2630,14 @@ void M_StartControlPanel(void) } if (splitscreen) + { MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL; + MPauseMenu[mpause_psetup].text = "Player 1 Setup"; + } else { MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL; + MPauseMenu[mpause_psetup].text = "Player Setup"; if (G_GametypeHasTeams()) MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;