Disable monitor respawning in co-op

This commit is contained in:
Louis-Antoine 2019-11-14 22:27:02 +01:00
parent 18dc6013ed
commit f4beb4a56f

View file

@ -2392,7 +2392,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
{ {
P_SetTarget(&target->target, source); P_SetTarget(&target->target, source);
source->player->numboxes++; source->player->numboxes++;
if (cv_itemrespawn.value && (modifiedgame || netgame || multiplayer)) if (cv_itemrespawn.value && gametype != GT_COOP && (modifiedgame || netgame || multiplayer))
target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation
} }