From f4beb4a56fd3aae435d84a73f6ec65607ccb209d Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 14 Nov 2019 22:27:02 +0100 Subject: [PATCH] Disable monitor respawning in co-op --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index d6f7da48a..102341777 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -2392,7 +2392,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget { P_SetTarget(&target->target, source); source->player->numboxes++; - if (cv_itemrespawn.value && (modifiedgame || netgame || multiplayer)) + if (cv_itemrespawn.value && gametype != GT_COOP && (modifiedgame || netgame || multiplayer)) target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation }