Don't reset player between maps in campaign gametypes

This commit is contained in:
Jaime Passos 2020-02-23 16:40:16 -03:00
parent 572bffcd83
commit f313a0386f
1 changed files with 1 additions and 1 deletions

View File

@ -3856,7 +3856,7 @@ static void G_DoWorldDone(void)
{
if (server)
{
if (gametype == GT_COOP)
if (gametyperules & GTR_CAMPAIGN)
// don't reset player between maps
D_MapChange(nextmap+1, gametype, ultimatemode, false, 0, false, false);
else