diff --git a/src/doomstat.h b/src/doomstat.h index d9132798f..4511cf297 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -131,6 +131,7 @@ extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor extern tic_t countdowntimer; extern boolean countdowntimeup; +extern boolean exitfadestarted; typedef struct { diff --git a/src/g_game.c b/src/g_game.c index cba9c6575..ac814fa64 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -130,6 +130,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEELBLUE; tic_t countdowntimer = 0; boolean countdowntimeup = false; +boolean exitfadestarted = false; cutscene_t *cutscenes[128]; diff --git a/src/s_sound.h b/src/s_sound.h index 3a5188c2f..157b8b1cc 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -23,12 +23,6 @@ // mask used to indicate sound origin is player item pickup #define PICKUP_SOUND 0x8000 -// Game state stuff - -boolean exitfadestarted; - -// Sound stuff - extern consvar_t stereoreverse; extern consvar_t cv_soundvolume, cv_digmusicvolume, cv_midimusicvolume; extern consvar_t cv_numChannels;