locvars not needed

This commit is contained in:
James R 2019-11-18 15:48:29 -08:00
parent 2418e33a00
commit eefc285b5c
1 changed files with 1 additions and 7 deletions

View File

@ -14606,8 +14606,6 @@ void A_RolloutRock(mobj_t *actor)
//
void A_DragonbomberSpawn(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
UINT8 i;
mobj_t *mo = actor;
@ -14646,8 +14644,6 @@ void A_DragonbomberSpawn(mobj_t *actor)
//
void A_DragonWing(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
mobj_t *target = actor->target;
fixed_t x, y;
@ -14676,8 +14672,6 @@ void A_DragonWing(mobj_t *actor)
//
void A_DragonSegment(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
mobj_t *target = actor->target;
fixed_t dist = P_AproxDistance(P_AproxDistance(actor->x - target->x, actor->y - target->y), actor->z - target->z);
fixed_t radius = actor->radius + target->radius;
@ -14695,4 +14689,4 @@ void A_DragonSegment(mobj_t *actor)
actor->angle = hangle;
P_TeleportMove(actor, target->x + xdist, target->y + ydist, target->z + zdist);
}
}