Fix loss of aimingtody precision at high FOV
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@ -1045,7 +1045,7 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
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static mobj_t *viewmobj;
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static mobj_t *viewmobj;
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// WARNING: a should be unsigned but to add with 2048, it isn't!
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// WARNING: a should be unsigned but to add with 2048, it isn't!
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#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
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#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)/fovtan)
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// recalc necessary stuff for mouseaiming
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// recalc necessary stuff for mouseaiming
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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// slopes are already calculated for the full possible view (which is 4*viewheight).
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