Fix typo in A_ChangeAngleAbsolute
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@ -7223,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor)
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//const angle_t amin = FixedAngle(locvar1*FRACUNIT);
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//const angle_t amax = FixedAngle(locvar2*FRACUNIT);
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#ifdef HAVE_BLUA
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if (LUA_CallAction("A_ChangeAngelAbsolute", actor))
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if (LUA_CallAction("A_ChangeAngleAbsolute", actor))
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return;
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#endif
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