diff --git a/src/p_enemy.c b/src/p_enemy.c index 367d5714a..ffb690822 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -7223,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor) //const angle_t amin = FixedAngle(locvar1*FRACUNIT); //const angle_t amax = FixedAngle(locvar2*FRACUNIT); #ifdef HAVE_BLUA - if (LUA_CallAction("A_ChangeAngelAbsolute", actor)) + if (LUA_CallAction("A_ChangeAngleAbsolute", actor)) return; #endif