Minor correction to force-hud conditional.
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@ -812,7 +812,7 @@ static void ST_drawFirstPersonHUD(void)
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return;
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// Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right
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if (player->powers[pw_shield] & SH_FORCE)
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if ((player->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE)
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{
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if ((player->powers[pw_shield] & SH_FORCEHP) > 0 || leveltime & 1)
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p = forceshield;
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