Minor correction to force-hud conditional.

This commit is contained in:
toasterbabe 2016-10-24 13:52:36 +01:00
parent 0ee2937392
commit ea30450180

View file

@ -812,7 +812,7 @@ static void ST_drawFirstPersonHUD(void)
return; return;
// Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right // Graue 06-18-2004: no V_NOSCALESTART, no SCX, no SCY, snap to right
if (player->powers[pw_shield] & SH_FORCE) if ((player->powers[pw_shield] & SH_NOSTACK & ~SH_FORCEHP) == SH_FORCE)
{ {
if ((player->powers[pw_shield] & SH_FORCEHP) > 0 || leveltime & 1) if ((player->powers[pw_shield] & SH_FORCEHP) > 0 || leveltime & 1)
p = forceshield; p = forceshield;