Consistency in firing sound naming.
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528132ad6d
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@ -147,7 +147,7 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"drown", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drowning"},
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{"drown", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drowning"},
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{"fizzle", false, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Electric fizzle"},
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{"fizzle", false, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Electric fizzle"},
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{"gbeep", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous beeping"}, // Grenade beep
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{"gbeep", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous beeping"}, // Grenade beep
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{"wepfir", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon firing"}, // defaults to thok
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{"wepfir", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing weapon"}, // defaults to thok
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{"ghit" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop splash"},
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{"ghit" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop splash"},
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{"gloop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
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{"gloop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
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{"gspray", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop sling"},
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{"gspray", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop sling"},
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@ -162,9 +162,9 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"monton", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Golden Monitor activated"},
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{"monton", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Golden Monitor activated"},
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{"pogo" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical pogo"},
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{"pogo" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical pogo"},
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{"pop" , false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
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{"pop" , false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
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{"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Railgun fired"},
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{"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing rail"},
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{"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Railgun crash"},
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{"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crashing rail"},
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{"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Missile fired"},
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{"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"},
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{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
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{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
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{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
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{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
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{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
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{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
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