diff --git a/src/p_enemy.c b/src/p_enemy.c index a574e047e..8e2faa602 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -10797,7 +10797,8 @@ void P_InternalFlickySetColor(mobj_t *actor, UINT8 extrainfo) }; if (extrainfo == 0) - actor->color = flickycolors[P_RandomKey(sizeof(flickycolors))]; + // until we can customize flicky colors by level header, just stick to SRB2's defaults + actor->color = flickycolors[P_RandomKey(2)]; //flickycolors[P_RandomKey(sizeof(flickycolors))]; else if (extrainfo-1 < sizeof(flickycolors)) actor->color = flickycolors[extrainfo-1]; }