Merge branch 'master' into s_skinprovements

This commit is contained in:
Alam Ed Arias 2016-07-16 16:04:10 -04:00
commit e393b12cec

View file

@ -3997,19 +3997,19 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
{
// Catapult the player
fixed_t actionspd = player->actionspd;
if (player->charability == CA_DASHMODE)
actionspd = max(player->normalspeed, FixedDiv(player->speed, player->mo->scale));
if (player->mo->eflags & MFE_UNDERWATER)
actionspd >>= 1;
if ((player->charability == CA_JUMPTHOK) && !(player->pflags & PF_THOKKED))
{
player->pflags &= ~PF_JUMPED;
P_DoJump(player, false);
}
P_InstaThrust(player->mo, player->mo->angle, FixedMul(actionspd, player->mo->scale));
if (maptol & TOL_2D)
@ -9145,7 +9145,7 @@ void P_PlayerThink(player_t *player)
{
dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
if (dashmode == 3*TICRATE) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts.
S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts.
}
else if (!(player->pflags & PF_SPINNING))
{