From 4e322af6cb97ffea5d638b6dbd488d65f4f110ae Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Sat, 16 Jul 2016 16:03:32 -0400 Subject: [PATCH] whitespace: cleanup --- src/p_user.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 18846a5ca..d99d86dea 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4001,19 +4001,19 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) { // Catapult the player fixed_t actionspd = player->actionspd; - + if (player->charability == CA_DASHMODE) actionspd = max(player->normalspeed, FixedDiv(player->speed, player->mo->scale)); - + if (player->mo->eflags & MFE_UNDERWATER) actionspd >>= 1; - + if ((player->charability == CA_JUMPTHOK) && !(player->pflags & PF_THOKKED)) { player->pflags &= ~PF_JUMPED; P_DoJump(player, false); } - + P_InstaThrust(player->mo, player->mo->angle, FixedMul(actionspd, player->mo->scale)); if (maptol & TOL_2D) @@ -9139,7 +9139,7 @@ void P_PlayerThink(player_t *player) { dashmode++; // Counter. Adds 1 to dash mode per tic in top speed. if (dashmode == 3*TICRATE) // This isn't in the ">=" equation because it'd cause the sound to play infinitely. - S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts. + S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts. } else if (!(player->pflags & PF_SPINNING)) {