From df172ee33f6a6a269e333e91eaacc1002a942ad3 Mon Sep 17 00:00:00 2001 From: toaster Date: Sun, 6 Oct 2019 16:09:33 +0100 Subject: [PATCH] Fix Minus being intangible after it pops up. --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 1c044191e..00ce28e07 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -5486,7 +5486,6 @@ void A_MinusPopup(mobj_t *actor) else actor->momz = 10*FRACUNIT; - actor->flags |= MF_SPECIAL|MF_SHOOTABLE; S_StartSound(actor, sfx_s3k82); for (i = 1; i <= num; i++) { @@ -5499,6 +5498,7 @@ void A_MinusPopup(mobj_t *actor) if (actor->tracer) P_DamageMobj(actor->tracer, actor, actor, 1, 0); + actor->flags = (actor->flags &~ MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE; } // Function: A_MinusCheck