Allow the game to continue even if the STARTUP
lump is somehow missing
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parent
4509cd3798
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@ -731,6 +731,7 @@ tic_t rendergametic;
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void D_SRB2Loop(void)
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void D_SRB2Loop(void)
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{
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{
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tic_t oldentertics = 0, entertic = 0, realtics = 0, rendertimeout = INFTICS;
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tic_t oldentertics = 0, entertic = 0, realtics = 0, rendertimeout = INFTICS;
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static lumpnum_t gstartuplumpnum;
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if (dedicated)
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if (dedicated)
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server = true;
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server = true;
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@ -770,7 +771,12 @@ void D_SRB2Loop(void)
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*/
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*/
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/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
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/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
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if (gamestate != GS_TITLESCREEN)
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if (gamestate != GS_TITLESCREEN)
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("STARTUP"), PU_PATCH));
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{
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gstartuplumpnum = W_CheckNumForName("STARTUP");
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if (gstartuplumpnum == LUMPERROR)
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gstartuplumpnum = W_GetNumForName("MISSING");
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V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(gstartuplumpnum, PU_PATCH));
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}
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for (;;)
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for (;;)
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{
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{
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