fix source player being nil

This commit is contained in:
ZipperQR 2020-03-05 12:24:45 +03:00
parent 039aeed633
commit da9bf34175

View file

@ -3441,7 +3441,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
if (player->powers[pw_invulnerability] || player->powers[pw_flashing] || player->powers[pw_super]) if (player->powers[pw_invulnerability] || player->powers[pw_flashing] || player->powers[pw_super])
return; return;
if (!cv_friendlyfire.value) if (!cv_friendlyfire.value && source->player)
{ {
if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
{ {