Restore spindash sounds to DSSPNDSH

This commit is contained in:
lachwright 2019-11-30 19:30:58 +08:00
parent cfe8166998
commit d46f022837
1 changed files with 2 additions and 2 deletions

View File

@ -4623,7 +4623,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
player->dashspeed = player->mindash;
P_SetPlayerMobjState(player->mo, S_PLAY_SPINDASH);
if (!player->spectator)
S_StartSound(player->mo, sfx_s3kab); // Make the rev sound! Previously sfx_spndsh.
S_StartSound(player->mo, sfx_spndsh); // Make the rev sound!
}
// Revving
else if ((cmd->buttons & BT_USE) && (player->pflags & PF_STARTDASH))
@ -4641,7 +4641,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
fixed_t soundcalculation = chargecalculation;
player->dashspeed += FRACUNIT;
if (!player->spectator && soundcalculation != chargecalculation)
S_StartSound(player->mo, sfx_s3kab); // Make the rev sound! Previously sfx_spndsh.
S_StartSound(player->mo, sfx_spndsh); // Make the rev sound!
#undef chargecalculation
}
if (player->revitem && !(leveltime % 5)) // Now spawn the color thok circle.