From d46f02283717b03dbc8a1be539cfe67883d6bba2 Mon Sep 17 00:00:00 2001 From: lachwright Date: Sat, 30 Nov 2019 19:30:58 +0800 Subject: [PATCH] Restore spindash sounds to DSSPNDSH --- src/p_user.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 37f1a5ec5..eaca94328 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4623,7 +4623,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) player->dashspeed = player->mindash; P_SetPlayerMobjState(player->mo, S_PLAY_SPINDASH); if (!player->spectator) - S_StartSound(player->mo, sfx_s3kab); // Make the rev sound! Previously sfx_spndsh. + S_StartSound(player->mo, sfx_spndsh); // Make the rev sound! } // Revving else if ((cmd->buttons & BT_USE) && (player->pflags & PF_STARTDASH)) @@ -4641,7 +4641,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) fixed_t soundcalculation = chargecalculation; player->dashspeed += FRACUNIT; if (!player->spectator && soundcalculation != chargecalculation) - S_StartSound(player->mo, sfx_s3kab); // Make the rev sound! Previously sfx_spndsh. + S_StartSound(player->mo, sfx_spndsh); // Make the rev sound! #undef chargecalculation } if (player->revitem && !(leveltime % 5)) // Now spawn the color thok circle.