Fix MD2 rollangle in reverse gravity
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0770f77371
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@ -1478,7 +1478,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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// rotation pivot
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// rotation pivot
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p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
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p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
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p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
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p.centery = FIXED_TO_FLOAT(spr->mobj->height/(flip ? -2 : 2));
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// rotation axis
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// rotation axis
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if (sprinfo->available)
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if (sprinfo->available)
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@ -1490,6 +1490,9 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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p.rollflip = 1;
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p.rollflip = 1;
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else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
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else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
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p.rollflip = -1;
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p.rollflip = -1;
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if (flip)
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p.rollflip *= -1;
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}
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}
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p.anglex = 0.0f;
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p.anglex = 0.0f;
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