Merge branch '2.2.2-prep' into 'next'

2.2.2 preparation

See merge request STJr/SRB2!811
This commit is contained in:
SteelT 2020-02-22 17:27:19 -05:00
commit 0770f77371
7 changed files with 15 additions and 14 deletions

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.1
VERSION 2.2.2
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 2.2.1.{branch}-{build}
version: 2.2.2.{branch}-{build}
os: MinGW
environment:

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@ -19,7 +19,8 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
set(SRB2_ASSET_HASHED
"srb2.pk3;\
player.dta;\
zones.pk3"
zones.pk3;\
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)

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@ -27,13 +27,13 @@
/* Manually defined asset hashes for non-CMake builds
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
#define ASSET_HASH_PATCH_PK3 "ee54330ecb743314c5f962af4db731ff"
#endif
#endif

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@ -1215,14 +1215,14 @@ void D_SRB2Main(void)
W_InitMultipleFiles(startupwadfiles, mainwads);
D_CleanFile();
#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
#ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.

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@ -143,16 +143,16 @@ extern char logfilename[1024];
// we use comprevision and compbranch instead.
#else
#define VERSION 202 // Game version
#define SUBVERSION 1 // more precise version number
#define VERSIONSTRING "v2.2.1"
#define VERSIONSTRINGW L"v2.2.1"
#define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "v2.2.2"
#define VERSIONSTRINGW L"v2.2.2"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
//#define USE_PATCH_DTA
#define USE_PATCH_DTA
// Use .kart extension addons
//#define USE_KART
@ -210,7 +210,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 41
#define MODVERSION 42
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond

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@ -1219,7 +1219,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.1;
CURRENT_PROJECT_VERSION = 2.2.2;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1231,7 +1231,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.1;
CURRENT_PROJECT_VERSION = 2.2.2;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (