Do not protect non-IT players in tag gametypes
This commit is contained in:
parent
cfec8609f9
commit
ce20642fa7
|
@ -12211,7 +12211,8 @@ void P_PlayerThink(player_t *player)
|
||||||
}
|
}
|
||||||
|
|
||||||
// IF PLAYER NOT HERE THEN FLASH END IF
|
// IF PLAYER NOT HERE THEN FLASH END IF
|
||||||
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1)
|
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
|
||||||
|
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
|
||||||
player->powers[pw_flashing] = flashingtics - 1;
|
player->powers[pw_flashing] = flashingtics - 1;
|
||||||
|
|
||||||
// Counters, time dependent power ups.
|
// Counters, time dependent power ups.
|
||||||
|
|
Loading…
Reference in New Issue