Disable perfect bonus in multiplayer
This commit is contained in:
parent
ffd9cfebe6
commit
cccf1c8a7b
|
@ -2221,7 +2221,10 @@ static void P_LevelInitStuff(void)
|
|||
tokenbits = 0;
|
||||
runemeraldmanager = false;
|
||||
emeraldspawndelay = 60*TICRATE;
|
||||
nummaprings = mapheaderinfo[gamemap-1]->startrings;
|
||||
if ((netgame || multiplayer) && !G_IsSpecialStage(gamemap))
|
||||
nummaprings = -1;
|
||||
else
|
||||
nummaprings = mapheaderinfo[gamemap-1]->startrings;
|
||||
|
||||
// emerald hunt
|
||||
hunt1 = hunt2 = hunt3 = NULL;
|
||||
|
|
Loading…
Reference in New Issue