Added switch cases to skin color related functions in r_draw.c, added extra error checking

This commit is contained in:
Monster Iestyn 2019-08-12 15:02:36 +01:00
parent 7ba4bbf867
commit b7a2b3f7a2

View file

@ -523,33 +523,44 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
INT32 i, starttranscolor, skinramplength; INT32 i, starttranscolor, skinramplength;
// Handle a couple of simple special cases // Handle a couple of simple special cases
if (skinnum == TC_BOSS if (skinnum < TC_DEFAULT)
|| skinnum == TC_ALLWHITE
|| skinnum == TC_METALSONIC
|| skinnum == TC_BLINK
|| color == SKINCOLOR_NONE)
{ {
if (skinnum == TC_ALLWHITE) switch (skinnum)
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
else if (skinnum == TC_BLINK && color != SKINCOLOR_NONE)
memset(dest_colormap, Color_Index[color-1][3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
else
{ {
for (i = 0; i < NUM_PALETTE_ENTRIES; i++) case TC_RAINBOW:
dest_colormap[i] = (UINT8)i; R_RainbowColormap(dest_colormap, color);
return;
case TC_ALLWHITE:
memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8));
return;
case TC_BLINK:
if (color >= MAXTRANSLATIONS)
I_Error("Invalid skin color #%hu.", (UINT16)color);
if (color != SKINCOLOR_NONE)
{
memset(dest_colormap, Color_Index[color-1][3], NUM_PALETTE_ENTRIES * sizeof(UINT8));
return;
}
/* FALLTHRU */
case TC_BOSS:
case TC_METALSONIC:
default:
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
else if (skinnum == TC_METALSONIC)
dest_colormap[159] = 0;
return;
} }
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
else if (skinnum == TC_METALSONIC)
dest_colormap[159] = 0;
return;
} }
else if (skinnum == TC_RAINBOW) else if (color == SKINCOLOR_NONE)
{ {
R_RainbowColormap(dest_colormap, color); for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
return; return;
} }
@ -558,6 +569,9 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR; starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
if (starttranscolor >= NUM_PALETTE_ENTRIES)
I_Error("Invalid startcolor #%d.", starttranscolor);
// Fill in the entries of the palette that are fixed // Fill in the entries of the palette that are fixed
for (i = 0; i < starttranscolor; i++) for (i = 0; i < starttranscolor; i++)
dest_colormap[i] = (UINT8)i; dest_colormap[i] = (UINT8)i;
@ -570,7 +584,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U
skinramplength = 16; skinramplength = 16;
} }
else else
skinramplength = i - NUM_PALETTE_ENTRIES; skinramplength = i - NUM_PALETTE_ENTRIES; // shouldn't this be NUM_PALETTE_ENTRIES - starttranscolor?
// Build the translated ramp // Build the translated ramp
for (i = 0; i < skinramplength; i++) for (i = 0; i < skinramplength; i++)
@ -592,13 +606,16 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
INT32 skintableindex; INT32 skintableindex;
// Adjust if we want the default colormap // Adjust if we want the default colormap
if (skinnum == TC_DEFAULT) skintableindex = DEFAULT_TT_CACHE_INDEX; switch (skinnum)
else if (skinnum == TC_BOSS) skintableindex = BOSS_TT_CACHE_INDEX; {
else if (skinnum == TC_METALSONIC) skintableindex = METALSONIC_TT_CACHE_INDEX; case TC_DEFAULT: skintableindex = DEFAULT_TT_CACHE_INDEX; break;
else if (skinnum == TC_ALLWHITE) skintableindex = ALLWHITE_TT_CACHE_INDEX; case TC_BOSS: skintableindex = BOSS_TT_CACHE_INDEX; break;
else if (skinnum == TC_RAINBOW) skintableindex = RAINBOW_TT_CACHE_INDEX; case TC_METALSONIC: skintableindex = METALSONIC_TT_CACHE_INDEX; break;
else if (skinnum == TC_BLINK) skintableindex = BLINK_TT_CACHE_INDEX; case TC_ALLWHITE: skintableindex = ALLWHITE_TT_CACHE_INDEX; break;
else skintableindex = skinnum; case TC_RAINBOW: skintableindex = RAINBOW_TT_CACHE_INDEX; break;
case TC_BLINK: skintableindex = BLINK_TT_CACHE_INDEX; break;
default: skintableindex = skinnum; break;
}
if (flags & GTC_CACHE) if (flags & GTC_CACHE)
{ {