From aac9592e3108258c1ae8d24158986d0e5e3edbb5 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Tue, 6 Aug 2019 23:35:20 +0200 Subject: [PATCH] Set Fang's minimum bounce strength to 1.5 times jump strength --- src/p_user.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 0a338a6e7..0861398d6 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4730,6 +4730,7 @@ void P_DoAbilityBounce(player_t *player, boolean changemomz) return; if (changemomz) { + fixed_t minmomz; prevmomz = player->mo->momz; if (P_MobjFlip(player->mo)*prevmomz < 0) prevmomz = 0; @@ -4737,7 +4738,8 @@ void P_DoAbilityBounce(player_t *player, boolean changemomz) prevmomz /= 2; P_DoJump(player, false); player->pflags &= ~(PF_STARTJUMP|PF_JUMPED); - player->mo->momz = (FixedMul(player->mo->momz, 3*FRACUNIT/2) + prevmomz)/2; + minmomz = FixedMul(player->mo->momz, 3*FRACUNIT/2); + player->mo->momz = max(minmomz, (minmomz + prevmomz)/2); } S_StartSound(player->mo, sfx_boingf); P_SetPlayerMobjState(player->mo, S_PLAY_BOUNCE_LANDING);