Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal

This commit is contained in:
Steel Titanium 2019-11-18 15:41:57 -05:00
commit 8d9ef84970
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7 changed files with 58 additions and 12 deletions

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@ -7500,6 +7500,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_POPHAT_SHOOT1",
"S_POPHAT_SHOOT2",
"S_POPHAT_SHOOT3",
"S_POPHAT_SHOOT4",
"S_POPSHOT",
"S_POPSHOT_TRAIL",
"S_HIVEELEMENTAL_LOOK",
"S_HIVEELEMENTAL_PREPARE1",
@ -8364,6 +8367,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_PENGUINATOR",
"MT_POPHAT",
"MT_POPSHOT",
"MT_POPSHOT_TRAIL",
"MT_HIVEELEMENTAL",
"MT_BUMBLEBORE",

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@ -3723,9 +3723,12 @@ state_t states[NUMSTATES] =
{SPR_PENG, 0, 5, {A_FaceTarget}, 0, 0, S_PENGUINATOR_LOOK}, // S_PENGUINATOR_SLIDE5
{SPR_POPH, 0, 2, {A_Look}, (2048<<16)|1, 0, S_POPHAT_LOOK}, // S_POPHAT_LOOK
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT3
{SPR_POPH, 1, 0, {A_MultiShotDist}, (MT_SPINDUST<<16)|4, 24, S_POPHAT_SHOOT2}, // S_POPHAT_SHOOT1
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT3}, // S_POPHAT_SHOOT2
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT4}, // S_POPHAT_SHOOT3
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK}, // S_POPHAT_SHOOT4
{SPR_POPH, 3, 3, {A_SpawnObjectRelative}, 0, MT_POPSHOT_TRAIL, S_POPSHOT}, // S_POPSHOT
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_SPINDUST1}, // S_POPSHOT_TRAIL
{SPR_HIVE, 0, 5, {A_Look}, 1, 1, S_HIVEELEMENTAL_LOOK}, // S_HIVEELEMENTAL_LOOK
{SPR_HIVE, 0, 14, {A_PlaySound}, sfx_s3k76, 1, S_HIVEELEMENTAL_PREPARE2}, // S_HIVEELEMENTAL_PREPARE1
@ -19990,10 +19993,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_POPSHOT
-1, // doomednum
S_ROCKCRUMBLEI, // spawnstate
S_POPSHOT, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
sfx_kc4c, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
@ -20001,9 +20004,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_SONIC3KBOSSEXPLOSION1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
sfx_cybdth, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
@ -20015,6 +20018,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_POPSHOT_TRAIL
-1, // doomednum
S_POPSHOT_TRAIL,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_HIVEELEMENTAL
127, // doomednum
S_HIVEELEMENTAL_LOOK, // spawnstate

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@ -3813,6 +3813,9 @@ typedef enum state
S_POPHAT_SHOOT1,
S_POPHAT_SHOOT2,
S_POPHAT_SHOOT3,
S_POPHAT_SHOOT4,
S_POPSHOT,
S_POPSHOT_TRAIL,
S_HIVEELEMENTAL_LOOK,
S_HIVEELEMENTAL_PREPARE1,
@ -4699,6 +4702,7 @@ typedef enum mobj_type
MT_PENGUINATOR,
MT_POPHAT,
MT_POPSHOT,
MT_POPSHOT_TRAIL,
MT_HIVEELEMENTAL,
MT_BUMBLEBORE,

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@ -2741,7 +2741,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_EGGTRAP:
// Time for birdies! Yaaaaaaaay!
target->fuse = TICRATE*2;
target->fuse = TICRATE;
break;
case MT_MINECART:

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@ -246,6 +246,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
{
case S_PLAY_STND:
case S_PLAY_WAIT:
case S_PLAY_NIGHTS_STAND:
player->panim = PA_IDLE;
break;
case S_PLAY_EDGE:
@ -254,6 +255,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
case S_PLAY_WALK:
case S_PLAY_SKID:
case S_PLAY_FLOAT:
case S_PLAY_NIGHTS_FLOAT:
player->panim = PA_WALK;
break;
case S_PLAY_RUN:
@ -269,6 +271,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
break;
case S_PLAY_ROLL:
//case S_PLAY_SPINDASH: -- everyone can ROLL thanks to zoom tubes...
case S_PLAY_NIGHTS_ATTACK:
player->panim = PA_ROLL;
break;
case S_PLAY_JUMP:
@ -8227,7 +8230,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->flags2 ^= MF2_DONTDRAW;
break;
case MT_EGGTRAP: // Egg Capsule animal release
if (mobj->fuse > 0 && mobj->fuse < 2*TICRATE-(TICRATE/7))
if (mobj->fuse > 0)// && mobj->fuse < TICRATE-(TICRATE/7))
{
INT32 i;
fixed_t x,y,z;
@ -8236,9 +8239,9 @@ void P_MobjThinker(mobj_t *mobj)
mobj_t *flicky;
z = mobj->subsector->sector->floorheight + FRACUNIT + (P_RandomKey(64)<<FRACBITS);
for (i = 0; i < 2; i++)
for (i = 0; i < 3; i++)
{
const angle_t fa = (P_RandomByte()*FINEANGLES/16) & FINEMASK;
const angle_t fa = P_RandomKey(FINEANGLES) & FINEMASK;
ns = 64 * FRACUNIT;
x = mobj->x + FixedMul(FINESINE(fa),ns);
y = mobj->y + FixedMul(FINECOSINE(fa),ns);

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@ -2189,6 +2189,11 @@ void P_DoPlayerExit(player_t *player)
player->pflags |= P_GetJumpFlags(player);
P_SetPlayerMobjState(player->mo, S_PLAY_JUMP);
}
else if (player->pflags & PF_STARTDASH)
{
player->pflags &= ~PF_STARTDASH;
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
}
player->powers[pw_underwater] = 0;
player->powers[pw_spacetime] = 0;
P_RestoreMusic(player);

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@ -779,7 +779,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"kc49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop-shot"},
{"kc4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power up"},
{"kc4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"kc4f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},