Replace the s3k sound used when starting dashmode with the Sonic CD equivalent, which among other things is more appropriate AND isn't used for anything unrelated so can have a more appropriate caption

This commit is contained in:
toaster 2019-10-28 14:19:07 +00:00
parent 9e8733be42
commit 9a160823aa

View file

@ -11822,7 +11822,7 @@ void P_PlayerThink(player_t *player)
if (dashmode < DASHMODE_MAX) if (dashmode < DASHMODE_MAX)
dashmode++; // Counter. Adds 1 to dash mode per tic in top speed. dashmode++; // Counter. Adds 1 to dash mode per tic in top speed.
if (dashmode == DASHMODE_THRESHOLD) // This isn't in the ">=" equation because it'd cause the sound to play infinitely. if (dashmode == DASHMODE_THRESHOLD) // This isn't in the ">=" equation because it'd cause the sound to play infinitely.
S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts. S_StartSound(player->mo, sfx_cdfm62); // If the player enters dashmode, play this sound on the the tic it starts.
} }
else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING)) else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING))
{ {