From 9a160823aa934aee7575e63da09f05004e1b5ff8 Mon Sep 17 00:00:00 2001 From: toaster Date: Mon, 28 Oct 2019 14:19:07 +0000 Subject: [PATCH] Replace the s3k sound used when starting dashmode with the Sonic CD equivalent, which among other things is more appropriate AND isn't used for anything unrelated so can have a more appropriate caption --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 834fc293c..6169c3b1f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11822,7 +11822,7 @@ void P_PlayerThink(player_t *player) if (dashmode < DASHMODE_MAX) dashmode++; // Counter. Adds 1 to dash mode per tic in top speed. if (dashmode == DASHMODE_THRESHOLD) // This isn't in the ">=" equation because it'd cause the sound to play infinitely. - S_StartSound(player->mo, sfx_s3ka2); // If the player enters dashmode, play this sound on the the tic it starts. + S_StartSound(player->mo, sfx_cdfm62); // If the player enters dashmode, play this sound on the the tic it starts. } else if ((!totallyradical || !floating) && !(player->pflags & PF_SPINNING)) {