Merge branch 'opengl-fullbrightsprite-fix' into 'master'

OpenGL: Fix FF_FULLBRIGHT not working in sectors with multiple light levels

See merge request STJr/SRB2!244
This commit is contained in:
Monster Iestyn 2018-06-03 15:05:00 -04:00
commit 98addbafa7

View file

@ -4228,6 +4228,9 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
i = 0;
temp = FLOAT_TO_FIXED(realtop);
if (spr->mobj->frame & FF_FULLBRIGHT)
lightlevel = 255;
#ifdef ESLOPE
for (i = 1; i < sector->numlights; i++)
{
@ -4235,6 +4238,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
: sector->lightlist[i].height;
if (h <= temp)
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i-1].lightlevel;
colormap = list[i-1].extra_colormap;
break;
@ -4242,6 +4246,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
}
#else
i = R_GetPlaneLight(sector, temp, false);
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap;
#endif
@ -4257,6 +4262,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr)
// even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite
if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES))
{
if (!(spr->mobj->frame & FF_FULLBRIGHT))
lightlevel = *list[i].lightlevel;
colormap = list[i].extra_colormap;
}