Important component for nojumpspin characters.

This commit is contained in:
toasterbabe 2016-10-23 16:26:36 +01:00
parent c54d62851c
commit 956a8358c2
1 changed files with 1 additions and 1 deletions

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@ -9678,7 +9678,7 @@ void P_PlayerAfterThink(player_t *player)
player->mo->momy = (player->mo->tracer->y - player->mo->y)*2;
player->mo->momz = (player->mo->tracer->z - (player->mo->height-player->mo->tracer->height/2) - player->mo->z)*2;
P_TeleportMove(player->mo, player->mo->tracer->x, player->mo->tracer->y, player->mo->tracer->z - (player->mo->height-player->mo->tracer->height/2));
player->pflags |= PF_JUMPED;
player->pflags |= PF_JUMPED|PF_FORCEJUMPDAMAGE;
player->secondjump = 0;
player->pflags &= ~PF_THOKKED;