Important component for nojumpspin characters.
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@ -9678,7 +9678,7 @@ void P_PlayerAfterThink(player_t *player)
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player->mo->momy = (player->mo->tracer->y - player->mo->y)*2;
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player->mo->momz = (player->mo->tracer->z - (player->mo->height-player->mo->tracer->height/2) - player->mo->z)*2;
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P_TeleportMove(player->mo, player->mo->tracer->x, player->mo->tracer->y, player->mo->tracer->z - (player->mo->height-player->mo->tracer->height/2));
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player->pflags |= PF_JUMPED;
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player->pflags |= PF_JUMPED|PF_FORCEJUMPDAMAGE;
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player->secondjump = 0;
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player->pflags &= ~PF_THOKKED;
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