From 956a8358c274f912b6817cf454a914abfdba8296 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Sun, 23 Oct 2016 16:26:36 +0100 Subject: [PATCH] Important component for nojumpspin characters. --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index fc7ea2159..03f91a7cd 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9678,7 +9678,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->momy = (player->mo->tracer->y - player->mo->y)*2; player->mo->momz = (player->mo->tracer->z - (player->mo->height-player->mo->tracer->height/2) - player->mo->z)*2; P_TeleportMove(player->mo, player->mo->tracer->x, player->mo->tracer->y, player->mo->tracer->z - (player->mo->height-player->mo->tracer->height/2)); - player->pflags |= PF_JUMPED; + player->pflags |= PF_JUMPED|PF_FORCEJUMPDAMAGE; player->secondjump = 0; player->pflags &= ~PF_THOKKED;