After discussions, flipping the flag that means you CAN'T turn the CEZ chains now means that when it's enabled, you CAN turn them. In order to get base game parity by default, rather than as an obscure option.
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@ -9989,7 +9989,7 @@ void P_PlayerAfterThink(player_t *player)
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else if (cmd->forwardmove < 0 && player->mo->tracer->target->lastlook > player->mo->tracer->target->movecount)
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else if (cmd->forwardmove < 0 && player->mo->tracer->target->lastlook > player->mo->tracer->target->movecount)
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player->mo->tracer->target->lastlook -= 2;
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player->mo->tracer->target->lastlook -= 2;
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if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
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if ((player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
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&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
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&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
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{
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{
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player->mo->tracer->target->health += cmd->sidemove;
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player->mo->tracer->target->health += cmd->sidemove;
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