From 86f9b6d40949c9ef84248a987e41fa2f584b1350 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Tue, 27 Jun 2017 23:34:55 +0100 Subject: [PATCH] After discussions, flipping the flag that means you CAN'T turn the CEZ chains now means that when it's enabled, you CAN turn them. In order to get base game parity by default, rather than as an obscure option. --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 9ae79e5e2..36b8eddf7 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9989,7 +9989,7 @@ void P_PlayerAfterThink(player_t *player) else if (cmd->forwardmove < 0 && player->mo->tracer->target->lastlook > player->mo->tracer->target->movecount) player->mo->tracer->target->lastlook -= 2; - if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this + if ((player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this && !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode? { player->mo->tracer->target->health += cmd->sidemove;