After discussions, flipping the flag that means you CAN'T turn the CEZ chains now means that when it's enabled, you CAN turn them. In order to get base game parity by default, rather than as an obscure option.

This commit is contained in:
toasterbabe 2017-06-27 23:34:55 +01:00
parent 23bdb14eda
commit 86f9b6d409
1 changed files with 1 additions and 1 deletions

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@ -9989,7 +9989,7 @@ void P_PlayerAfterThink(player_t *player)
else if (cmd->forwardmove < 0 && player->mo->tracer->target->lastlook > player->mo->tracer->target->movecount)
player->mo->tracer->target->lastlook -= 2;
if (!(player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
if ((player->mo->tracer->target->flags & MF_SLIDEME) // Noclimb on chain parameters gives this
&& !(twodlevel || player->mo->flags2 & MF2_TWOD)) // why on earth would you want to turn them in 2D mode?
{
player->mo->tracer->target->health += cmd->sidemove;