Fixed the bug
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@ -2322,7 +2322,7 @@ static void P_VultureHoverParticle(mobj_t *actor)
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fixed_t pz = P_FloorzAtPos(px, py, actor->z, actor->height);
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dust = P_SpawnMobj(px, py, pz, MT_ARIDDUST);
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P_SetMobjState(dust, (statenum_t)(dust->state + P_RandomRange(0, 2)));
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P_SetMobjState(dust, (statenum_t)(dust->state - states + P_RandomRange(0, 2)));
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P_Thrust(dust, angle, FixedDiv(12*FRACUNIT, max(FRACUNIT, fdist/2)));
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dust->momx += actor->momx;
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dust->momy += actor->momy;
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