From 85eece29d34acddac9d9fd5e3fe50ff3d3a157ce Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 10 Jun 2019 16:19:58 +0200 Subject: [PATCH] Fixed the bug --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 450cba37a..9dbb6e46e 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2322,7 +2322,7 @@ static void P_VultureHoverParticle(mobj_t *actor) fixed_t pz = P_FloorzAtPos(px, py, actor->z, actor->height); dust = P_SpawnMobj(px, py, pz, MT_ARIDDUST); - P_SetMobjState(dust, (statenum_t)(dust->state + P_RandomRange(0, 2))); + P_SetMobjState(dust, (statenum_t)(dust->state - states + P_RandomRange(0, 2))); P_Thrust(dust, angle, FixedDiv(12*FRACUNIT, max(FRACUNIT, fdist/2))); dust->momx += actor->momx; dust->momy += actor->momy;