Fix Cacolantern's preparing sound being played everywhere across the map

(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
This commit is contained in:
Monster Iestyn 2018-08-02 16:15:30 +01:00
parent b5ec286667
commit 83d87c343b
1 changed files with 1 additions and 1 deletions

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@ -3435,7 +3435,7 @@ state_t states[NUMSTATES] =
{SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT}, // S_CACO_CHASE
{SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_CHASE_REPEAT
{SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_RANDOM
{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 0, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND
{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND
{SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2}, // S_CACO_PREPARE1
{SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3}, // S_CACO_PREPARE2
{SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND}, // S_CACO_PREPARE3