From 83d87c343b194ea365b10d5f87c6f1ed8e1189cd Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 2 Aug 2018 16:15:30 +0100 Subject: [PATCH] Fix Cacolantern's preparing sound being played everywhere across the map (or, in other words, fixing this to be the same as the equivalent state in the original SOC) --- src/info.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/info.c b/src/info.c index c9313624f..f23b06971 100644 --- a/src/info.c +++ b/src/info.c @@ -3435,7 +3435,7 @@ state_t states[NUMSTATES] = {SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT}, // S_CACO_CHASE {SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_CHASE_REPEAT {SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_RANDOM - {SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 0, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND + {SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND {SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2}, // S_CACO_PREPARE1 {SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3}, // S_CACO_PREPARE2 {SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND}, // S_CACO_PREPARE3