At MI's suggestion (shields don't NEED to be tweaked, just overlays)

This commit is contained in:
toasterbabe 2016-10-29 16:08:06 +01:00
parent fe67c6fbea
commit 8025ef2f79

View file

@ -5930,8 +5930,6 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
P_UnsetThingPosition(thing);
thing->x = thing->target->x;
thing->y = thing->target->y;
thing->radius = thing->target->radius;
thing->height = thing->target->height;
if (thing->eflags & MFE_VERTICALFLIP)
thing->z = thing->target->z + thing->target->height - thing->height + FixedDiv(P_GetPlayerHeight(thing->target->player) - thing->target->height, 3*FRACUNIT) - FixedMul(2*FRACUNIT, thing->target->scale);
else