From 8025ef2f79ec32e71053e7d9eaeb4e7f8c89972a Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Sat, 29 Oct 2016 16:08:06 +0100 Subject: [PATCH] At MI's suggestion (shields don't NEED to be tweaked, just overlays) --- src/p_mobj.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index b35b72867..b3842da15 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -5930,8 +5930,6 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield) P_UnsetThingPosition(thing); thing->x = thing->target->x; thing->y = thing->target->y; - thing->radius = thing->target->radius; - thing->height = thing->target->height; if (thing->eflags & MFE_VERTICALFLIP) thing->z = thing->target->z + thing->target->height - thing->height + FixedDiv(P_GetPlayerHeight(thing->target->player) - thing->target->height, 3*FRACUNIT) - FixedMul(2*FRACUNIT, thing->target->scale); else