Player Spin Frame MD2 Interpolation

Player spin frames on MD2's interpolate correctly when moving slowly.
This commit is contained in:
Sryder13 2014-04-07 12:37:15 +01:00
parent 56fbdfdad3
commit 7e04e679a9
1 changed files with 3 additions and 0 deletions

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@ -1132,6 +1132,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
spriteframe_t *sprframe;
float finalscale;
if (tics > durs)
durs = tics;
if (spr->mobj->flags2 & MF2_SHADOW)
{
Surf.FlatColor.s.alpha = 0x40;