From 7e04e679a99044ab08eefb226ac1bdb9e40efc35 Mon Sep 17 00:00:00 2001 From: Sryder13 Date: Mon, 7 Apr 2014 12:37:15 +0100 Subject: [PATCH] Player Spin Frame MD2 Interpolation Player spin frames on MD2's interpolate correctly when moving slowly. --- src/hardware/hw_md2.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 0ab58c84e..1a55c7145 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1132,6 +1132,9 @@ void HWR_DrawMD2(gr_vissprite_t *spr) spriteframe_t *sprframe; float finalscale; + if (tics > durs) + durs = tics; + if (spr->mobj->flags2 & MF2_SHADOW) { Surf.FlatColor.s.alpha = 0x40;